Originally Posted by blatantninja
What did they change?
Like some other games by Sierra, a VGA version using Sierra's "point and click" SCI1.1 interpreter was released in 1992. As a result of some limitations of this version, many die-hard fans of Quest for Glory resent the VGA rendition due to the lack of movement that was prevalent in the original, which used the text-parser–based SCI0.
While the original game was based on dialogues and asking questions in order to obtain some background information, in the new interface the dialogues had a tree structure: a menu of question topics. By asking certain questions (e.g. "Ask about Potion"), the player will get new questions to ask (e.g. "Healing potion, Stamina potion, Dispel potion"). Some easter eggs were also updated, for example in Erasmus's house, the original has a reference to King's Quest IV, while the remake has a reference to The Dagger of Amon Ra. The treasure room in the troll cave leading to the Brigand's hideout was missing in the remake.
The backgrounds and characters were hand drawn and scanned, while the monster fights and character portraits were made using clay models and stop motion animation.
While the remake kept the scenes and logic of the original, many players[who?] were disappointed by its ending cutscene, the aerial view of Spielburg. Interestingly, the pic and music were included in the data files. Unlike other games, running out of stamina points here can kill the hero outright instead of starting to do health damage.
The VGA remake and original version were also released on CD-ROM as part of the 1996 Anthology collection and 1997 Collection Series.