Some more reviews for Assassin's Creed: Odyssey.
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Thanks Farflame!http://www.pcgamesn.com/assassins-cr…ssey-pc-review
Assassin’s Creed’s lurch towards the RPG properly started with Origins, but Odyssey crystallises the effort – much like how the limestone that dominated Ancient Egyptian architecture, over time, becomes the marble favoured by Ancient Greek architects. Unlike the cosmetic-only skin you donned in Origins, various aspects of your armour in Odyssey can be upgraded and changed, giving you the freedom to choose a helmet, chest armour, bracers, and greaves.
http://www.keengamer.com/article/203…odyssey-review
Complete freedom in a changing and reactive open world is how I would describe the gameplay segment of <em style="z-index: 2;">Odyssey[/i]. You'll still follow the main and side mission with a combination of on foot, horseback and ship exploration. Liberating outposts, bases and fighting a bunch of fodder enemies as well as strong semi and full-blown bosses. It's all stuff seen in previous franchise entries but the way it all blends here is amazing. There are also many important additions both big and small that make <em style="z-index: 2;">Odyssey[/i] another step in the right direction after<em style="z-index: 2;"> Origins[/i] already took one.
http://www.pcinvasion.com/assassins-…sey-pc-review/
Mechanics-wise, there are a few caveats. Conquest Mode doesn’t feel fully fleshed out and you’re just doing it for the loot. For instance, I heroically conquered Megaris by helping Sparta. An hour later while chasing down a cultist, Spartan soldiers in an encampment were suddenly hostile. That’s no way to treat a heroine! Then again, it can be explained in the background that these proto-Templars have wiggled their way further into the armies. It’s either that or your questionable loyalties as a misthios or mercenary/hired servant. Still, some minor tweaks to the feature would be welcome.
https://www.digitaltrends.com/game-r…dyssey-review/
Assassin’s Creed Odyssey features a rich, lush world lessened by its repetitive activities. Though the main story is compelling, completing it requires you to participate in a massive amount of level grinding through less-than-stellar side quests. There’s plenty to do in this world, but a lot of it feels like busy work that fights to stay exciting or compelling. Odyssey is yet another open world game that misinterprets the meaning of more content.
http://www.gamesradar.com/assassins-…dyssey-review/
In the end this journey is all about choice. The people you decide to let live, the romances you have, the sexuality lines you blur, the questlines you follow, the people you help and hinder and the RPG picks you make. It's an utterly beautifully crafted world and story, with cutscenes for literally days. After 70 hours I've only just finished the main storyline and I still have plenty to see in Odyssey's Greece, and it's a joy to keep on exploring. No-one's made an open-world RPG with this much depth and brilliance since The Witcher 3. This really is the ultimate Creed.
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