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October 29th, 2018, 15:08
Originally Posted by screeg View Post
You mean sprites? I very much doubt it. I didn't say a modified camera angle would work or perform well, that's why I suggested it be included in a config file rather than in the game interface.
I was thinking of buildings like this and similar assets.
Afaik these normally are 3D-Models which are prerendered (not at runtime) in a certain angle to be shown in tge game with very little performance demands. Are they called "Sprites" too? I don't know.

If that's the case setting another angle simply wouldn't work, no matter if it was an ingame or an external config setting.
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