Risen 2 - Hands-on @ RPS

Dhruin

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Rock, Paper, Shotgun has some short impressions from Risen 2:
After the necessary scene setting you land on the jungle island of Ticuragua, shirtless for reasons of plot, and have to get yourself some clothes before your mission can be pursued in earnest. While this seems a bit silly, the game does seem to be trying to teach you without the iron-shackles of a typical tutorial. Freedom is there within twenty minutes, but it’ll take longer to really make use of it. There are some appealing touches from the off: you have to obtain maps of specific areas, as a pirate would be inclined to do, rather than having a magical mini-map to everywhere you visit. This makes up one of the early missions, and I suspect it will provide for later missions, too. I tried running off into the jungle immediately, of course, but got lost and then was eaten by a spider.
The spider-death is indicative of the kind of RPG that Risen 2 is. It retains that notion of baddies too tough to kill being just down the road, demanding that you spend a bit of time buffing up in the local area before you set off on your quest. After last year’s Skyrim and The Witcher 2 I found this a little awkward, but I imagine the effect will wear off after a while.
More information.
 
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only good things come from that article
probably best rpg of q1 + q2 2012 and also q4 2011
 
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Will there be a demo?
 
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