12 new features in XCOM 2 expansion War of the Chosen
Hero characters, new enemies, personality traits, and more.
I recently sat down with XCOM boss Jake Solomon and played through a mission from War of the Chosen. This expansion adds an enormous amount of new stuff—both frivolous and game-changing—to Firaxis’ brilliant sci-fi strategy game, to the point where it almost feels like a sequel.
And while I was taking notes on my laptop as Solomon explained the expansion’s new features, I noticed he seemed to be remembering something new every few minutes. So here are as many things as I managed to scribble down during my demo, between actually trying to play the thing.
If you want to read a thorough rundown of everything I got up to in my playthrough, diving deep into the new enemies and altered campaign structure, you can read all about it in the next issue of PC Gamer.
The Chosen are crazy powerful
Assassins can kidnap your soldiers
The Chosen have traits
There are friendly heroes too
Heroes have their own upgrade tree
Your soldiers will have more personality
Soldiers can form bonds
Sitreps make things more interesting
There’s a new enemy type called The Lost
There are three kinds of Lost
The Lost are neutral
You can create your own propaganda