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March 4th, 2008, 15:05
Itīs very lucrative for hits and offers mid to long term perspectives for solid sellers. Both because a new IP is created and usually the publisher as the one taking the risk (but effectively not paying the development in these two cases!) of course demands ownership. Quick sequels / (stand-alone) add-ons require less budget and give access to comparably easier to control revenue streams.
Especially small publishers seem to have problems to stay in business while publishing B and C games. Maybe 10k Silent Storm here, 20k Russian Fallout clone there plus 25k random Eastern European shooter is simply not enough to compensate for a complete flop nobody wants. 500k Gothic 3 is a better starting position for compensating shovelware.
So the trend over the last couple of years is that small indies and publishers below the critical mass are consolidated. (So much that itīs a common semi-joke that studios are only founded to create an IP and then sell the whole thing to a major. Molyneux has done it twice. )
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