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March 4th, 2008, 17:21
What I just don't understand is, why developers don't try to put copy protection into something positive ? Something that makes gamers wanting to buy it ?

The "feelies" of Infocom, for example. The Sierra adventures.


The current business model - and as a result, the belief - regards copy protection as a protection of investment - it has no feelings, no emotions, everything is just considered from an economical perspective.

Reduce costs - use a CD-ROM copy pritection instead of an actually cool looking book that reads like a novel but contains "hints" without which the game wouldn't run.

Why ? Because the value of novels doesn't transfer into a belief-system that's based on money. Money cannot measure emotions. But emotions are transported by novels, good written novels, especially !

The whole publishing process is driven like a robot drives and manages a bar. Or even a cinema. Or a brothel, to express this even more extremely.

The gab between the economy-based belief system and the real emotions transported by games is soooooooooooooooooooooo wide that it will crack up at one point, I fear.

Robots sell emotions ? Yeah, sure.
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
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Alrik Fassbauer

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