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June 21st, 2019, 07:16
@Wisdom Thanks for the analysis. I think Numantian should have included more ways for the player to tweak the difficulty of the campaign missions and been a little more forgiving with those difficulty spikes.

Also, as you mentioned, there needs to be more variety with the campaign goals.

Oh well. Part of my issue was that I didn't pay much attention to the game during early access and didn't know what to expect. I was thinking it was going to be more like a traditional RTS game, and that's my own fault.

I should probably get around to playing Lords of Xulima soon. Ironically, that was one of the first crowd-funded games I ever backed, and I've still never done a full playthrough.
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