Zloth
I smell a... wumpus!?
This game is starting to get dull.
This game started out quite good but it's turning out to be seriously shallow. There are lots of skills but several aren't of much use. You'll probably get a lot of them anyway, though, because you'll find your characters maxing out weapon skills even before you first get on a boat. The turn based combat is good but, with the limited number of actions per weapon, even the battles are getting stale. You need to have new skills popping up from time to time to give the battles variety but that just isn't happening in this game.
The whole point of having an isometric game with little voice acting is so you can concentrate your efforts on developing the story and characters. But the story and quests in this game just aren't that interesting to me and they sure don't have much in the way of depth. The characters get good introductions to make them interesting but then they just… stop. Only two of them have gotten any further story at all and neither has been particularly good. There's barely any NPC banter.
Camping is an interesting new mechanic… or at least it was interesting at first. It was good stuff when I had only 5 low level characters and I really had to make decisions but, now that I have a dozen mid-level characters, some of whom specialize in camping skills (because honestly, what am I supposed to do with 12 characters in a game that only lets me play 5 at a time?), it's just a step I have to take (often multiple times) to get anywhere. There's some random events that can happen with the characters but, at least 20 hours in, I've only had one that was even mildly interesting - mostly because it didn't make a lot of sense.
Bugs were a big problem early on but I haven't had too much trouble with them. It's just the lack of depth that's killing me.
This game started out quite good but it's turning out to be seriously shallow. There are lots of skills but several aren't of much use. You'll probably get a lot of them anyway, though, because you'll find your characters maxing out weapon skills even before you first get on a boat. The turn based combat is good but, with the limited number of actions per weapon, even the battles are getting stale. You need to have new skills popping up from time to time to give the battles variety but that just isn't happening in this game.
The whole point of having an isometric game with little voice acting is so you can concentrate your efforts on developing the story and characters. But the story and quests in this game just aren't that interesting to me and they sure don't have much in the way of depth. The characters get good introductions to make them interesting but then they just… stop. Only two of them have gotten any further story at all and neither has been particularly good. There's barely any NPC banter.
Camping is an interesting new mechanic… or at least it was interesting at first. It was good stuff when I had only 5 low level characters and I really had to make decisions but, now that I have a dozen mid-level characters, some of whom specialize in camping skills (because honestly, what am I supposed to do with 12 characters in a game that only lets me play 5 at a time?), it's just a step I have to take (often multiple times) to get anywhere. There's some random events that can happen with the characters but, at least 20 hours in, I've only had one that was even mildly interesting - mostly because it didn't make a lot of sense.
Bugs were a big problem early on but I haven't had too much trouble with them. It's just the lack of depth that's killing me.