lackblogger
SasqWatch
- Joined
- November 1, 2014
- Messages
- 4,778
You can't see the chance for emergent game play? The very first part of Ultima 7 has a murder investigation you have to solve….you can follow people around etc. It really adds to immersion and that's what it is for.
Sure, you won't get straight action kill, loot, kill, but you will get a believable world that makes it a lot more memorable.
Yes, that first little village/town and the murder mystery was great. I think there are large numbers of RPGs where you start of just ambling round towns, getting used to things.
It's when upon exiting that place and you come across another settlement, once again packed with NPCs that one starts to think, Mmm, I think I've had enough of this now, can I have an NPC break for a bit now? No? You're not feeling that at all?
Ok, how about once you leave that second NPC settlement, your next destination is a THIRD NPC settlement, even bigger and more involved than the previous two… Are you fed up of the repetition yet? No? You're still loving just non-stop NPC'ing, into the hundreds of conversations with zero break? Really?
And it's fascinating how there's supposed to be some magic divider here where you either love pure NPC'ing or else you love pure combat'ing as evidence by both your and other people's terminology. As if the only choice is either Virtual-Sims game or Virtual-Diablo game.
And that's the whole point.
U7 just takes one specific aspect of RPGs to an extreme, just as Diablo takes one specific aspect of RPGs to an extreme, both doing it in complete exclusion to everything else an RPG could and should be, and both being praised for doing so and even being put 'above' games that actually try to just be normal RPGs.
That's the sickening part. "If you don't like this kind of 'revolution'/'evolution' then you only care about combat" utter horseshit that people have spread for 30 years for no other reason than as an argumentative stick to defend the fact that U7 is, otherwise, practically unplayably shite.
While this one game did this one thing that might have seemed 'novel' at the time, the amount of expectation it created in the genre for RPGs to be 'a certain way' actually put the genre back decades, just as Diablo does in it's own way.
Because an RPG should be about variety of experience. Every facet of an RPG should be about fostering and encouraging variety - of characters, of encounters, of locations, of objectives, of problems to overcome. U7, like Diablo, just over-does one specific thing to the determent of everything else.
And it's for that reason I get on my high horse, and I do it for any game that does this to the genre. You can normally spot them very quickly, because it's normally these types of games that generate those hardened 'defenders' who, so accustomed are they to experiencing customers who "thought it was quite shit really, don't get what all the fuss is about", that they feel the need to then group-up and elevate every criticism into a "well it's RPGs that need to change" double-down marathon.
What would be really evolutionary is if an RPG just gave the player shit loads of VARIETY. And for all that variety to be not-shit, not just one aspect of it. Maybe if we made that the rallying cry of evolution instead of bizzare side-tracks into other genres then our genre might not be as fucked up as it currently is and we might have had some properly decent games in the last 20 years other than Black Isle and Bioware stuff.
Thankfully, the last 5 years have seen us getting gradually back on track, but I wont hold my breath that the exact same mistakes wont get made again and once again rabbit-hole projectionists start worshipping the 'different' rather than the 'actually good'…
I found U7 as equally tedious as Diablo..
- Joined
- Nov 1, 2014
- Messages
- 4,778