Alpha Protocol - No longer available for Sale on Steam

Probably has to do with some type of expired license or its getting re-mastered.
 
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I wanted so much to enjoy this game, yet the interface was so darned clunky I didn't get more than an hour into it. I'd love to try again with a revamped version.
 
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I just finished replaying Alpha Protocol (via CD which I kept).

I enjoyed it when it came out in 2010, but then when Deus Ex Human Revolution came out a year later and did pretty much the same things almost all of them better I decided that I would probably not replay AP. I eventually changed my mind and enjoyed it quite a bit, not to the level of DX:HR but still good in its own right.
 
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Best Obsidian game ever made
 
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I just finished replaying Alpha Protocol (via CD which I kept).

I enjoyed it when it came out in 2010, but then when Deus Ex Human Revolution came out a year later and did pretty much the same things almost all of them better I decided that I would probably not replay AP. I eventually changed my mind and enjoyed it quite a bit, not to the level of DX:HR but still good in its own right.

I came to both of those later, but also in that order. Very similar games in the ways you describe - I loved both, but Alpha Protocol had a kind of charm that really impressed me. Granted, I think I played it long after the bugs had been addressed, and I approached it like an RPG, rather than an FPS, so the complaints about combat didn't arise for me.
 
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Makes me want to go back and replay :)
 
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I came to both of those later, but also in that order. Very similar games in the ways you describe - I loved both, but Alpha Protocol had a kind of charm that really impressed me. Granted, I think I played it long after the bugs had been addressed, and I approached it like an RPG, rather than an FPS, so the complaints about combat didn't arise for me.

I have been lucky in that I have almost never experienced a game (out of hundreds over the decades) which had what I would consider a lot of bugs.

Alpha Protocol has some elements which some people considered wonky -- stealth takes into account noise so people who feel that they were stealthy only to be discovered were very angry in 2010, and hit success depends upon a hidden die roll so people who feel that they were accurate shooters were angry at sometimes missing -- but the reports of being buggy as heck were in my view overblown (that's not to say that there weren't some bugs). It took a bit of a mindset switch to get used to the gameplay.

I played it basically as I would other stealth-and-combat games such as Deus Ex, Assassin's Creed, and Watch Dogs. I stealth as much as I can and then if I'm discovered I either run away and hide for a bit to try again or I just guns ablaze. Much of the gameplay of AP, though, is in the conversations and how the timed responses the player provides change the progression of the story.
 
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Yep the timed conversations are something no other RPG game has tried yet.:nod:

Looks like it's time for another replay for me also.
 
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Expired license, unfortunately.

Source? Not sure why Steam wouldn't say that instead of saying "At the request of the publisher, Alpha Protocol™ is no longer available for sale on Steam."

Also they've already asked (last year) on their twitter if people are interested in a remaster "for modern consoles"..

https://twitter.com/Obsidian/status/1036747936544083968

Of course it does not prove that a remaster is in the making though.
 
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I really should give it a try now that I've got a controller. Those mini-games were horrid with mouse/keyboard.
 
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Source? Not sure why Steam wouldn't say that instead of saying "At the request of the publisher, Alpha Protocol™ is no longer available for sale on Steam."

Also they've already asked (last year) on their twitter if people are interested in a remaster "for modern consoles"..

https://twitter.com/Obsidian/status/1036747936544083968

Of course it does not prove that a remaster is in the making though.

https://techraptor.net/content/alph...storefronts-as-segas-publishing-rights-expire

So the publishing rights are no longer owned by Sega, but by Obsidian.
 
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Bleh. When I go crazy and start playing everything on the phone where save anywhere is hardware restricted, then I might be okay with checkpoints.

Till then, either save anywhere mod or get off my property. In other words, it can stay removed from Steam for eternity for all I care.
 
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Yeah, no quicksave and timed response killed it for me (and the horrible minigame controls, and...).
 
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I thought the level design was rather weak. Outside of that, I liked the game. The C&C was quite good, although I could have lived without the dialogue timer. I don't like checkpoints either, but this game wasn't one of the wrost examples.
 
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Yep the timed conversations are something no other RPG game has tried yet.:nod:

Looks like it's time for another replay for me also.

CDPR is using it ( in Cyberpunk), but I think they overdid it here. ( Mass Effect 2 also had this).
Having it on every dialogue line made it feel rushed, instead of keeping it on intense scenarios.
 
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