Patch 2 for INSOMNIA:The Ark has arrived.
More information.
Thanks Farflame!Patch #2 at your service!
6 October - Vault_13
Hello everyone! It’s been a week since INSOMNIA’s release, and boy was that a ride: the amount of discussions in the Community Hub has jumped from 130 to 540+, the first wave of guides was published by our most active members, as well as some overdue wiki updates[insomnia.gamepedia.com]. And of course, we’ve released patch #1 as a first step to make INSOMNIA: The Ark a better game. It’s time to make another step in that direction.
So what about patch #2?
Earlier this week, we’ve published a list of fixes included in this patch. More issues have been addressed since:
Please keep in mind that the actual amount of fixes is bigger (UI, collisions, etc.) and mainly concern bugs submitted by the publisher’s QA team.
- Fixed invisible walls around the stairs for the quest "What is the price of freedom".
- Fixed a quest item disappearing after completing the quest "Ancient One".
- Fixed the capsule not opening in the location "Morach Base".
- Fixed door collisions so that the player character doesn’t get stuck in the location “Reservation D-106”.
- Fixed the quest log for the mission "Closet showing" not updating correctly.
- Fixed a dialogue branch at the location "Vulture’s Nest" to resolve a conflict with another dialogue in the location “Zone B-27”.
- Improved companion A.I. to better follow the player character upon entering a new location.
- Improvements to the “Bypass” location:
- eliminated the possibility of the player character getting stuck in certain spots
- added the ability to use the elevator
- added more cover options
We have already started working on patch #3 and will continue gathering your feedback via the submission form[docs.google.com], Community Hub discussions and social media, so please keep going! We highly appreciate the time and effort you’ve put in helping us improve the game.
Thank you!
More information.