INSOMNIA: The Ark - Patch 2

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Spaceman
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Patch 2 for INSOMNIA:The Ark has arrived.

Patch #2 at your service!

6 October - Vault_13

Hello everyone! It’s been a week since INSOMNIA’s release, and boy was that a ride: the amount of discussions in the Community Hub has jumped from 130 to 540+, the first wave of guides was published by our most active members, as well as some overdue wiki updates[insomnia.gamepedia.com]. And of course, we’ve released patch #1 as a first step to make INSOMNIA: The Ark a better game. It’s time to make another step in that direction.

So what about patch #2?

Earlier this week, we’ve published a list of fixes included in this patch. More issues have been addressed since:

  • Fixed invisible walls around the stairs for the quest "What is the price of freedom".
  • Fixed a quest item disappearing after completing the quest "Ancient One".
  • Fixed the capsule not opening in the location "Morach Base".
  • Fixed door collisions so that the player character doesn’t get stuck in the location “Reservation D-106”.
  • Fixed the quest log for the mission "Closet showing" not updating correctly.
  • Fixed a dialogue branch at the location "Vulture’s Nest" to resolve a conflict with another dialogue in the location “Zone B-27”.
  • Improved companion A.I. to better follow the player character upon entering a new location.
  • Improvements to the “Bypass” location:
    1. eliminated the possibility of the player character getting stuck in certain spots
    2. added the ability to use the elevator
    3. added more cover options
Please keep in mind that the actual amount of fixes is bigger (UI, collisions, etc.) and mainly concern bugs submitted by the publisher’s QA team.

We have already started working on patch #3 and will continue gathering your feedback via the submission form[docs.google.com], Community Hub discussions and social media, so please keep going! We highly appreciate the time and effort you’ve put in helping us improve the game.

Thank you!
Thanks Farflame!

More information.
 
Joined
Feb 13, 2014
Messages
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Nice, in january will be good to play, just like pathfinder and bard's tale :biggrin:
 
Nice, in january will be good to play, just like pathfinder and bard's tale :biggrin:
Probably the best decision as most recent RPGs are bug-fests.
Pathfinder is allready very playable imo
Yes with some game-breaking bugs and a copious amount of load screens.

This is Kingmaker: Pathfinder in a nutshell.
Get into town, instant port into throne room *load screen* click table *load screen* want to build barrack in village *load screen* build barracks, leave village menu *load screen* leave table *load screen* leave throne room *load screen* leave plaza *load screen* travel to new area *load screen*
 
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Yeah, my usual rule is not to play RPGs until several months of patching have gone by, and I'll certainly be sticking to it for this batch!
 
Joined
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i preffer to dive into them and check their philosophy. it doesnt take longer than 1-2 hours. if it holds .. sure you might wait for a patch depending on the quality of gameplay. if not. check it off the list
you guys need to prioritise philosophy more, not mechanics
 
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Or we could combine the two.


41vxAMcHOzL._SX307_BO1,204,203,200_.jpg
 
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