More progress in Bloodborne's expansion. Killed Lady Maria. After about 10 times of always dying in the last phase, where she basically stunlocks me to death with her across-the-room slashes, I cheesed her with Augur of Ebrietas. And pushed her into a wall where I could stunlock her myself. I didn't even feel sorry. God she was annoying.
I noticed a pattern with this game. I love the exploration and fighting the normal monsters and even the occasional minor boss, but I absolutely dread the major bosses. I don't think I've had fun fighting any of them. I just do my best to be done with them. And I notice other people loving the boss fights. Loving the challenge. Loving to need to dance around, or learn patterns, and all that. I just think of bosses as something in the way of my exploring. The only way I like the boss encounters is that their lore is awesome. They have significance with the story. And mechanically I can also appreciate how well they are designed and made. There's a boat load of them (20+ I think) and each one is unique. But the razor thin margin to most of them is a pain in the pass. But I guess that's the only way you appreciate winning, after you're done. If it took a real toll on you.
Anyways, I've started my fight with the only optional boss in the expansion. One I completely missed, and don't think I'd have discovered without watching a guide hours after I've been through that area. And, the boss itself, Laurence the Vicar, is another pain in the ass. He has a huge health pool. You feel like you're just chipping away at a mountain. Oh yeah, he's the first Cleric Beast apparently. And he's on fire. I am not amused. Of course, he killed me right at the end of the fight. After 5 minutes of grueling fighting and dodging. At least that was a good thing about fighting Lady Maria. She made quick work of me and could restart really fast. Laurence on the other hand is miles away from a lantern, where I respawn. I am, again, not amused.
But man, to end on a happier note. The level design is amazing in the expansion. It was fantastic in the base game. And that continues in the expansion. They reuse some of the assets in the main campaign, but in a twisted way. It's fantastic to recognize some of the landmarks from the base game. They really have managed to build some of the most fun worlds to explore. Just amazing, each and every one of them. And the feeling of gaining ground, and finally reaching another lantern after loads of exploring, or finding a shortcut is amazing. And that's just the design. The look and feel are also out of this world. Loved Lady Maria's huge labyrinth of a laboratory. Really kept me on my feet as to where I was going. Also just reached a cthulhu-inspired fishing village. Because of course there had to be fish-men to fight. The atmosphere is just fantastic. So dreary and forbodding.
All in all, this game is proving to be just packed to the brim with content. I feel I've been playing this for such a long time. And I still have, from what I hear, quite a bit to go to finish the expansion. Plus after that I have to loop back and finish the main campaign. Those are two boss fights are seriously don't want to do. I hope to god I'll be overleved enough. Not that it matters very much. I've had my ass handed to me by bosses I thought I overleveled.