RPGWatch Forums - View Single Post - Solasta - Kickstarter Campaign successful
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October 7th, 2019, 17:50
Originally Posted by Myzzrym View Post
(…) (Note: I'm from the Dev team of Solasta)
Hey, salut Myzzrym! Something's bothering me since I played the demo (great prototype). It's about the camera always jumping on the higher level of the scene when you try to move a character under an elevation.

Have you played Fireaxis XCOMs? In those games, by default, the mouse wheel is used to choose at what level the cursor will be, and another key to zoom in/out the scene.
Dungeons verticality in Solasta is truly awesome but this camera pissed me off. That's all.

Congrats on the successfull KS and good continuation.
The delightful and ever novel pleasure of a useless occupation.
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