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DArtagnan
Guest
I guess what I'm trying to say is that I simply prefer a more open world when it comes to exploration. Bioshock Infinite isn't really linear, but it doesn't stray much from the same corridor style that Bioshock 1&2 used. Most of the "optional" paths are in plain site and are also quite short.
I understand the open world bit, I think - but the "plain sight" thing I don't quite follow.
I mean, in a game like Fallout 3 - most of the areas you can explore are "right there" when you come across them. Obviously, you have to actually come across them - and maybe that in itself is more enjoyable for you?
Bioshock Infinite had areas that weren't immediately apparent - but it's true that if you're an experienced gamer - they were hard to overlook, if you tried exploring everything.
That's just it though.. you do follow mostly straight paths in BI. Instead of being able to go off in any direction, you're mostly herded in one particular direction or another.
I don't really agree - though I see your point. The game is linear on the overall scale - that's true. But the actual levels felt reasonably open to me, and I had to pay attention to experience everything.
To me, it's not essential that I could potentially overlook areas. It's more important that I'm rewarded for my efforts to explore - and even though an area is reasonably obvious - the key is that exploring the area is rewarded with some unique or interesting content.
Obviously, being pushed to experience everything is not good for exploration, but that's not at all how I felt in BI. I think lots of players will miss a lot of the optional content.
But it's quite ok with me that we don't agree.
About as serious as a Chuck Norris film.
So no, not very serious.
Thought so