Fantasy Wars - Review @ CVG

magerette

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Fantasy Wars, the fantasy strategy game from Ascaron and Ino-Co we covered for RPG overtones, gets a short, blistering review at ComputerandVideogames.com, who call it 'farcical' and give it a 3.5/10:
I would tell you the whole story, but there's no point - it's exactly the plot you'd imagine from a game called Fantasy Wars: some man wants to save the kingdom, there's a council that thinks he's reckless, and somewhere in the middle he has to kill a load of orcs or goblins. Mix in some magical weaponry and whoop-dee-doo, it's Fantasy Wars.
The turn-based action is a mixture of crippling boredom, mild frustration and a mild sensation of imminent doom - based on a huge, hexagonal board-game style map with gigantic pawns that you control scattered across it...
There is a chance, no matter how slim, that you may have seen this game and imagined a world where you owned it. Now, right now, you must unimagine this world, and create a new one in which Fantasy Wars does not exist.
More information.
 
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I prefer to imagine a world where this reviewer doesn't exist.
 
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If he doesnt like turn based games he shouldnt review them. For instance I dont review sports games. I would give 1/10 for each of them because the action in those games is utterly boring and confusing.
 
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"From Ascaron" ? Don´t we usually mention the developer ? ;)
 
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Yes, sorry--the dev is Ino-Co. Homepage looks to be in Russian to my uneducated eye.

I also thought the review was a bit harsh, not to mention miscalling it "a generic and equally terrible fantasy RTS"...being as how at least the demo I played was turn based...;)
 
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I give that review a verdict: Farcical.
A review that harsh should be reserved for releasing a blatantly buggy game months early. Fantasy Wars is polished, is not RTS and is based on Fantasy General. The world is definitely better with excellent hex games like these.
 
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