Risen 2 - Air Temple DLC Released

I don't know, they did a lot of thins wrong but in the end it was the devs that got axed for mistakes done at higher level. As usual, management craps and it's the workers have to deal with the shit. It's always sad to see mass lay-offs, even if the company wasn't that great.

Of course I hope things work out for the workers, and that they can find a better developer studio in the future. Or even better; form a new one (which doesn't try to screw their customers every chance they get). I also hope someone pick up the KoA IP (for the sake of their fans).

It's not all bad though (as some people seem to imply): I think Bethesda have done a lot right lately, and they have earned a lot of goodwill from me. As has CD Project (I don't really like their games (the boss fights in particular), but I still buy them to support the company) and Larian Studios.
 
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I'm a slow and very thorough player and the Storm Island took about an hour max.
I played it today and I'm yet to finish it, but as far as I know, the quest does not end in the storm island. Extra content has been added to the entire game, in form of gargoyles which you have to find and exterminate :p
Not enough to justify the price, but I'm pretty sure it's not a one hour deal.
 
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I played it today and I'm yet to finish it, but as far as I know, the quest does not end in the storm island. Extra content has been added to the entire game, in form of gargoyles which you have to find and exterminate :p
Not enough to justify the price, but I'm pretty sure it's not a one hour deal.

As I said the Storm Island takes an hour max (literally just the island). Which is true. There is nothing there. Just the beach with that Crusoe guy and then a linear narrow path winding up the mountain and ending up at the air temple which is just as small as all of the other temples in the game.
There is a thread at the German WoR forums where a lot of people posted their save game times (arrival at and departure from the island) and a lot of people were under the one hour mark. That's why I said one hour if you play thoroughly (which is unnecessary since there is nothing really there that requires a thorough approach but you'll only know that in hindsight, of course).

Killing off the other gargoyles on the known islands is quickly done since they all spawn near the coast and in some cases can already be seen from the ship even... with the exception of the Sword Coast where it actually takes a little bit of effort to find them. I'd estimate another hour here for all islands so the entire DLC content can be done in ~2 hours if you take your time. If you use quest markers to track down the gargoyles and play on easy or normal so that you can finish off the gargoyles very quickly then we're closer to 90 minutes territory.

Anyway, the main point was that the originally advertised "8 hours" of additional content was one of the most blatant lies that has been made in DLC history yet. This kind of rip-off crap is exactly what's giving the term "DLC" a bad rep and what needs to stop.
Every publisher should be working towards and contributing to the goal that the term "DLC" becomes associated with "additional quality content that is fairly priced" instead of the all too common "overpriced crap made up from leftovers" association.
With the Air Temple Deep Silver has unfortunately helped to promote the latter definition...
 
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