Two you rescue from the circus? No circus I know about but there is the Tetonic Leagua where you get the Reg the half-orc and the female. She isn't evil and while Reg is CE he can become CN. Both of them make a good team.
What difficulty level are you playing on?
From chapter 1, you should have met:
…
Harrim - dwarf priest - you meet him in chapter 1 and should had chance to ask him to join you
Jaethal - elf inquisitior - same with Harrim.
As it's tips thread…
All companions in the game suck except Ekundayo. Unlike all silly others, he:
The core rules must be pretty unforgiving.
It seems I missed these two along the way :/ I'm in Chapter 2 already.
EDIT: Actually, I did meet them, but they chose to go with the purple bad guy because of some choice I made back at the original castle. Alignment evil/chaotic, I'd guess, which is why Linzi and Valerie are with me.
ItI just found the gnome alchemist last evening, and while I like his character, he has so far proven ineffective at everything but lighting trolls, but it's early.
Does it actually matter to her personal quest whether Amiri fights Tuskgutter solo?
Hexprone said:Does it actually matter to her personal quest whether Amiri fights Tuskgutter solo?
Nope. My whole party joined in to help her kill Tuskgutter and I could progress with her story/quest without any problem.
For chapter 2, the appropriate areas are outskirts, shrike hill, and most of kamelands and southern narmarches. Basically, you start exploring regions nearby your capital and move out further as the story progress.
I played through it with a DW Ranger, but I basically played him like I'd play a Fighter/Warrior type of character with heavy armor, full strength and so on. Worked like a charm.I have been trying to play a dual wielding light armor ranger with some rogue like abilities. It is very hard even on easier settings. I feel most rangers are meant to be ranged even though I like them for DW or even, oddly enough, with a greatsword.
Significantly in a way the game looks completely different, no. There are differences of course.Are there strongly divergent choices to be made along that axis as well, enough so that a lawful good playthrough would feel significantly different from a chaotic good playthrough?
General question: I like to take two contrasting runs through big RPGs making opposite choices each time. But I don't like to play evil.
I just watched a video saying that the good and evil paths through the game are both well-developed and distinct. Can the same be said of the lawful and chaotic paths? Are there strongly divergent choices to be made along that axis as well, enough so that a lawful good playthrough would feel significantly different from a chaotic good playthrough?