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September 30th, 2016, 03:07
Earlier games did seem rougher on racial limitations. I think they were overall less focussed on every party being a successful faceroll ezmode party and more true to lore/desktop type facets.

Games have slowly evolved to make sure every starting party has an excellent chance to complete the game without much hassle.

The racials were supposed to be more powerful set scenarios in exchange for weakness but the other mechanics such as dual class human overshadowed them. Honestly early versions were a min/max dream
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