Divinity II: FoV - Patch News

Dhruin

SasqWatch
Joined
August 30, 2006
Messages
11,842
Location
Sydney, Australia
News from Lar about imminent patches for Flames of Vengeance and the Dragon Knight Saga (as well as a delay on demos):
Hello everybody,

I wanted to give you an update on where we stand with the patches - the bad news is that we won't be able to release them today as we still need to do one final round of QA on them, the good news is that we think they are final and it's been quite a lot of work getting them in place.

The main reason for the delay is that we had to recommence the patch creation process midway as we discovered some issues while testing the patch. We'll do our best to release the patches as fast as possible and are hopeful that they'll be ready next week. Because of the delay and because we don't want to keep you waiting too much, we'll release them as they come out of QA meaning that the patch release will be spread over some days, instead of releasing them all at the same time as was our original intention.

The major features of this patch are:

+Introduces nightmare difficulty mode
+Exposes the options within the configuration files within the graphic settings menu (eg. unlocking the frame rate)
+Solves the raze/invisible npcs bug
+Fix for the overpowered equipments and enchantments
+A number of minor fixes

The patch will be released for

-English retail PC DVD version of DKS
-French retail PC DVD version of DKS
-Spanish retail PC DVD version of DKS
-Italian retail PC DVD version of DKS
-German retail PC DVD version of DKS
-Polish retail PC DVD version of DKS
-English online PC version of DKS
-French online PC version of DKS
-Spanish online PC version of DKS
-Italian online PC version of DKS
-German retail PC FOV version
-English online PC FOV version
-French online PC FOV version
-Italian online PC FOV version
-Spanish online PC FOV version

An Xbox360 version for English/French/Italian Spanish and French/German will also be created but needs to be submitted to Microsoft before it can get released.

We have moved back the release of PC/Xbox360 demos to be able to get all these patches out of the door as fast as possible, but as you can see, it's quite a list and it's quite a big game to test.
More information.
 
Joined
Aug 30, 2006
Messages
11,842
Location
Sydney, Australia
+Solves the raze/invisible npcs bug

This is the most important point. If they get this fixed everything is fine.
 
Joined
Aug 30, 2006
Messages
7,830
Back
Top Bottom