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Default KoA: Reckoning - Player Housing

April 6th, 2012, 20:47
The Reckoning site has a blog entry from Content Designer Kitty Hughes, describing the development of player housing in the game:
When building a player home, it helps me to think of it in layers. I think of it in terms of either building layers up, or tearing layers down. I decided to build player homes from their final upgrades and work backwards. This allows me to nail down absolutely everything I want in the space first, and strip away pieces layer by layer until I feel comfortable with the basic layout you’ll experience when you first acquire the home.
For those who are wondering exactly what I mean when I say “space,” this is how we refer to an individual area of the game (examples would be a tavern, a dungeon, or a player home). Basically, when you see a loading screen in a game, it is a sign you are loading into another “space” in the game. This can also be referred to as a “zone” in some games, and when loading into another zone that can often be referred to as “zoning.”
More information.
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