Yep, have to agree, it’s a great game and it's addictive.
My biggest complaints are also about weird game mechanics, like class balance and that characters don’t get xp when they are stunned.
But when you know of these I think you can manage with it and work around or with them. (just don’t take ranged classes or tanks for example).
The riddles are excellent. I said before that Grimrock is inferior except of the riddles. But I have to correct myself there. Imho Might & Magic Legacy is at least on par with them. Granted, there are a few riddles where you need to type an answer which doesn’t fit the same “scheme” as the “normal” ones. As the one you mentioned, Joxer. I won’t spoil the answer here, but I don’t have to to describe where the problem is: Normally you can guess the answer like (the fictional) question “People want to sit on me but though I got four legs but I cannot walk away”, and at one point you find the answer “a Chair!”
Now in about 2 riddles like the one mentioned, you need a particular word you find in another place of the world. In this case a person in Karthal mentions it in a text which is in almost all other cases just “flavour”.
Why didn’t you like the lighthouse riddle? I think it was quite nice. A very easy puzzle to start. Maybe too easy, especially compared to the first one you find in the mystic catacombs which I solved just by running randomly through the room like I already did in the Early Access.
For the puzzles in the game world they are using very different difficulties though. I liked the puzzle for the air part of the forge, but I thought like “I really like puzzles, but how the hell should an “average player” solve that, well…the average player probably just looks up the solution.
Only had to look up the solution for 3 of the word-puzzles (including the one you mentioned) and as I am no genius either I think they are quite doable. And for those who wonder: There are about 15 plate/lever puzzles and 15 “type word” puzzles (excluding the locations-quest) in the game. Doesn’t sound a lot, but I think it’s quite a few.