Gothic

This game is new for me and yet i have not seen its trailer or promo so if any have further information about this game and if any have the trailer then please share it.I need the more information about this game.

It takes a little initial effort to learn the control scheme (just a little) but it pays off in spades. Gothic is one of the best games I've ever played.
 
Joined
Oct 18, 2006
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852
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Columbus, OH USA
I remember when i started Gothic 2. There's this lone goblin you run into right away and I died like 10 times before I figured out how to fight. I almost gave up there. later though I really came to like the system which is one reason I dislike Gothic 3 so much.
 
Joined
Oct 24, 2006
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Minnesota, USA
Gothics 1 and 2 will always be on my hardrive. Anytime I need to wash the taste of a filthy new game out of my mouth, either of these two will do the trick. Keep 'em right next to the Spiderweb library =))



-Carn
 
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Oct 18, 2011
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Holly Hill, FL.
I havent tried playing gothic for a long period of time. maybe once or twice for only 10mins.
 
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Joined
Nov 13, 2006
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Manchester, United Kingdom
Yeah I remember those good old days, dealing swamp weed on a magical prison island. I found out the Gothic team continued the legacy with the Risen series.
 
Joined
Oct 13, 2013
Messages
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Gothic was never really my kind of game. Loved the story, hated the gameplay/controls. They felt like they were made in the 80's :p
 
Joined
Dec 5, 2013
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5

Gothic


game-21.gif
Classification: CRPG Subgenre
Subgenre: Open World, Action

Design: Gritty, Low Fantasy
Theme: Good vs. Evil
Setting: Alternate World, Mountains & Hills, Medieval
Combat Style: Real-time
Reward System: Experience
Play Style: Single-player
Point of View: 3rd-person
Camera: Tracking
Color Palette: Subdued
Control: AI Control
Voice Acting: Fully Voiced
Character Backstory: Predefined
Playtime: 40-60 hours
Funding model: Publisher





I. Defining Features


The three core categories Character Development, Exploration and Story that need to be applied and quantified to determine if an interactive computerized game can be labeled as a Computer Role Playing Game (hereafter referred to as CRPG) are listed to show the necessary component elements and qualifying factors.

Any proposed or purported CRPG must contain all three core categories and their essential necessary Must Have conditions fulfilled to achieve the (minimal) CRPG status.

These core categories must maintain some form of progressive nature that will improve from when the game starts and leads to a conclusive game ending.

1. Character Development
Describes ways to create, change or enhance your characters in order to increase their effectiveness in the game.
  • MC1: You can control and role-play one or more unique characters (➙ avatar or party, not only uniform units.) Yes — Single male character.
  • MC2: You can progressively develop character stats or abilities (➙ e.g. through an in game value (usually exp. points) gained by quests, exploration, conversation, combat, …) Yes
  • MC3: You can equip items to enhance character stats or abilities Yes
  • MC4: Stat checks are required (➙ you need to develop your character in order to progress and finish the game) Yes
2. Exploration
Includes how you can move through the game world, as well as everything you can find, see, manipulate or interact with, like locations, items and other objects.
  • ME1: You can find new locations Yes
  • ME2: You can find and collect items (➙ There is an inventory. There must be more item types than quest items, weapons, ammunition or consumable stat boosters) Yes
  • ME3: You can find information sources (➙ e.g. NPCs, entities, objects that provide info) Yes
3. Story
Concerns all narrative elements like setting, lore, plot, characters, dialogue, quests, descriptions, storyline(s) and similar, including how you can interact with them.
  • MS1: You can get information from information sources (➙ e.g. hints, goals, quests, skills, spells, training, …) Yes
  • MS2: You can follow quests (➙ there is at least one main quest) Yes
  • MS3: You can progress through connected events while playing your character's role. Yes
Each core category and the auxiliary category Combat also have related Should Have conditions; the reviewer should make a comment if a sub list item is not fulfilled. Should one or more (SH) not be fulfilled the game is most likely a special CRPG (see Tags) or a CRPG light.

If all (SH) are fulfilled too there's no further discussion necessary — the game is a true CRPG.

1. Character Development
Describes ways to create, change or enhance your characters in order to increase their effectiveness in the game.
  • SC1: You can create your characters. No — Character development happens during gameplay.
  • SC2: Pre-planning is required for character development Yes
  • SC3: Tactical use of abilities is required (➙ primary means of problem solving, gameworld interaction and overcoming challenges. The player's physical coordination skills are secondary.) Yes
2. Exploration
Includes how you can move through the game world, as well as everything you can find, see, manipulate or interact with, like locations, items and other objects.
  • SE1: You can find NPCs (➙ non-player characters who you can interact with.) Yes
  • SE2: You can choose a path (➙ there is at least some branching.) Yes
  • SE3: You can interact with the game world (➙ e.g. you can pull levers, push buttons, open chests, hack computers, … appropriate to the game's setting) Yes
  • SE4: The gameworld can affect your characters' conditions or circumstances such that you have to learn and adapt to overcome these challenges (➙ e.g. weather, traps, closed doors, poisoned areas, …) Yes
  • SE5: Inaccessible areas can be reached due to character enhancements or by solving quests or puzzles (➙ e.g. unlock locked areas, overcome obstacles, repair bridges, dispel barriers, …) Yes
3. Story
Concerns all narrative elements like setting, lore, plot, characters, dialogue, quests, descriptions, storyline(s) and similar, including how you can interact with them.
  • SS1: You can interact with information sources (➙ e.g. NPC conversations, riddle statue questions, …) Yes
  • SS2: You can make choices in those interactions. Yes
  • SS3: Some of those choices have consequences. Yes
  • SS4: Thinking is required in order to progress (➙ e.g. irreversible choices, moral dilemma, riddles, …) Yes
  • SS5: The story is influenced by your decisions and your characters' actions and stats or abilities. Yes
4. Combat (Meta)
Describes how combat (or more general: conflict resolving) corresponds to elements of Character Development, Exploration and Story.
  • SF1: Combat is influenced by character stats or abilities (➙ e.g. amount of damage, chance to hit, weapon access, …) Yes
  • SF2: Combat involves random elements (➙ e.g. game internal dice rolls.) Yes
  • SF3: Combat provides some challenge (➙ e.g. requires preparation, use of tactics or environment.) Yes — No level scaling.
Gothic belongs to a CRPG Subgenre. See tags below.


II. CRPG Elements


Optional elements are listed in the Nice to Have (NtH) list. With it you get precise information which optional CRPG elements are implemented in the game. A general game info questionnaire is added too, to do some rating.

Choice
  • You can name your characters. No — You play as the Nameless Hero.
  • You can choose a gender. No
  • You can choose looks or voice. No
  • You can choose or create through play your own class, profession or race. Yes
  • You can choose traits, alignment or disposition. No
  • You can choose abilities. Yes
  • You can choose spells. Yes
  • You can modify primary stats. Yes
  • Lots of different equipment is available. No — A few weapon types and basic armor upgrades.
  • Lots of different spells or abilities are available. Yes — Several spells, not so many different abilities.
  • Abilities can unlock or block others or branch. No
  • Character classes or development paths can be changed during the game. Yes
  • You can have pets as party members. No
Interdependence
  • (Story) Character stats can change NPC disposition towards the PC. Yes
  • (Story) Stats, abilities or spells can affect available dialogue options. Yes
  • (Story) Unique items are in the game or can be made. Yes — Every weapon looks and feels pretty unique.
  • (Exploration) Stats, abilities or spells can affect available paths through the game world. Yes
  • (Exploration) Stats, abilities or spells can affect the amount of things you can see, find or know in the world. Yes
Interactivity
  • You can create combos with spells or abilities. No
  • Your character's stats can be modified by using spells or abilities. No
  • Your character's afflictions can be cured by using spells or abilities. Yes
  • You can rest or sleep. Yes
  • Stats can limit in some way what you can equip or carry. Yes
  • You can control party members or pets like your main character. No
Immersion
  • You need to specialize (➙ can't have everything.) Yes
  • You can create or choose a background story for your character. No
  • You can tweak your character lots of times over the whole game. Yes
  • You can wear normal clothes, not only armor. No
  • Factions provide prizes for your deeds (➙ e.g. houses, medals, ranks, …) Yes
  • Magic is in the game in some form. Yes
  • Your characters can be afflicted with negative status effects (➙ e.g. diseases, fatigue, etc.) Yes
  • Your characters can eat or drink. Yes
Choice
  • You can follow different paths to reach a goal. Yes
  • You can reasonably go where you want. Yes
  • You can return to previously visited locations. Yes
  • There are few artificial borders, rare level loading. Yes
Interdependence
  • (Character) Char development choices can affect available paths through the game world. Yes
  • (Character) Char development choices can affect the amount of things you can see, find or know in the world. Yes
  • (Story) You can find and recruit new party members or tame pets. No — Some NPCs can join you temporarily.
  • (Story) Exploring off the beaten path yields rewards, e.g. optional quests, secrets or interesting locations. Yes
  • (Story) You can visit and make use of social locations (➙ e.g. taverns, inns, marketplaces.) Yes
Interactivity
  • You can collect items (➙ there is an inventory.) Yes
  • You can trade items for currency and better equipment. Yes
  • You can interact with items. Yes
  • You can break or destroy items. Yes
  • You can repair items. Yes
  • You can move items. No
  • You can combine or disaggregate items. No
  • You can gather pieces of flora or fauna for later use. Yes
  • You can craft equipment, spells or items (➙ e.g. alchemy.) Yes
  • Inventory size is limited. No
Immersion
  • There is a place you can call home. No — There is if you count one of the camps as your home …
  • You can explore lots of unique, beautiful and interesting locations. Yes
  • Locations can evolve or change (➙ e.g. town / destroyed town.) Yes
  • There are non-hostile creatures (➙ e.g. wildlife.) Yes
  • Types of creatures make sense in the area they are encountered in. Yes
  • Creatures are wandering persistently (➙ no random encounters.) Yes
  • Looting makes sense (➙ no shield on a dead wolf.) Yes
  • Time is measured (➙ e.g. there is a day/night cycle.) Yes
  • Time affects the game world (➙ e.g. some things are only available at night.) Yes
Choice
  • You can reasonably do what you want when you want to do it (➙ quest order doesn't matter much.) Yes
  • Some quests depend on each other. Yes
  • Some quests rule others out. Yes
  • Quests can be solved in more than one way. Yes
  • You can join factions, though not all at the same time. Yes
  • You can make moral choices (or romance choices.) Yes
Interdependence
  • (Character) Character stats can change NPC disposition towards the PC. Yes
  • (Character) Char development choices can affect available dialogue options. Yes
  • (Character) Unique items are in the game or can be made. Yes — Every weapon looks and feels pretty unique.
  • (Exploration) You can find and recruit new party members or tame pets. No — Some NPCs can join you temporarily.
  • (Exploration) Exploring off the beaten path yields rewards, e.g. optional quests, secrets or interesting locations. Yes
  • (Exploration) You can visit and make use of social locations (➙ e.g. taverns, inns, marketplaces.) Yes
Interactivity
  • Dialogue is fleshed out (➙ there are multiple options in one conversation.) Yes
  • There is more than one game ending. No
  • You can have conversations with party members or take care of pets. No
  • There are many side quests. Yes
  • State of the game changes in accordance with the player's actions. Yes
  • You can solve or create conflicts between factions. Yes
Immersion
  • Lore is provided (➙ context, faction rules, laws, history, …) Yes
  • There are different factions (➙ races, groups, guilds.) Yes
  • NPCs or party members are well developed (➙ expansive background stories, etc.) Yes
  • NPCs or party members interact with each other. Yes
  • NPCs have schedules. Yes
  • There are surprises and twists. Yes
  • The storyline is character-driven (➙ character development within the narrative.) No
  • There is a proper ending or sense of closure. Yes
  • There are memorable antagonists. Yes
  • Your main character is defined. Yes
Units
  • Combat can be avoided due to stats (➙ e.g. enemies flee) Yes — Enemy aggro radius depends on your character's level.
  • You can control at least six characters. No
  • Your characters are specialized (➙ different battlefield roles.) No — Just one character means just one battlefield role.
  • Enemies are specialized (➙ require different tactics.) Yes
  • Resource management is necessary. Yes
  • Units have multiple attack options. Yes
  • Delayed attacks are possible (➙ e.g. counterattacks, attacks of opportunity, etc.) Yes
  • Movement-focused special abilities are available. No
  • Units have multiple resistance options (➙ e.g. armor, elemental resistance, etc.) Yes
Environment
  • Combat can be avoided through sneaking or gameworld manipulation. Yes
  • You can get a good sense of space (➙ e.g. there is a grid.) No
  • Combat can start at variable distances. Yes
  • Directional facing plays a role (➙ e.g. more damage from behind, flanking.) No — It plays a role when pickpocketing, but not in combat IIRC.
  • Terrain is variable (➙ e.g. natural choke points, cover, combat bonuses.) Yes
  • Terrain can be manipulated (➙ e.g. you can create barriers.) No
  • There are elevation effects (➙ e.g. combat bonuses from higher grounds.) Yes — Ranged combat is much safer form an elevated position that can't be reached easily.
  • There can be zones or items on the battlefield that reward units who get there in time. No
  • There can be Zones of Danger on the battlefield (➙ e.g. environmental damage.) Yes
Scenarios
  • Combat can be avoided through dialogue. No
  • Combat can have different win scenarios (➙ e.g. keep NPC alive, defend town.) Yes
  • Combat can have side objectives aside from "win/loss". No
  • Characters don't die immediately but can be revived during combat. No
  • Decisions on the battlefield have character development consequences. No
  • There are memorable bosses. No
Roleplay Focus: Character : Exploration : Story = 0.63 : 0.82 : 0.86
Gameplay Focus: Choice : Interactivity : Immersion = 0.70 : 0.64 : 0.85
Combat Focus: Units : Environment : Scenarios = 0.67 : 0.56 : 0.17


III. Fun Features


1. Character Development
Describes ways to create, change or enhance your characters in order to increase their effectiveness in the game.
  • FC1: Are there useless skills? No
  • FC2: How would you rate character progression? Balanced
  • FC3: Is there auto-leveling of some sort? No
2. Exploration
Includes how you can move through the game world, as well as everything you can find, see, manipulate or interact with, like locations, items and other objects.
  • FE1: Is Auto-Mapping available? Yes
  • FE2: Is Fast Travelling available? No
  • FE3: Are there quest markers? No
  • FE4: Is there a quest compass? No
  • FE5: How much realism is there? Balanced
  • FE6: How much looting is in the game? Some
3. Story
Concerns all narrative elements like setting, lore, plot, characters, dialogue, quests, descriptions, storyline(s) and similar, including how you can interact with them.
  • FS1: Does the story follow cliched paths? Yes
  • FS2: How linear is the game? Network-like
  • FS3: How would you rate the suspense? Ok
  • FS4: Are there pre-selected options? (➙ Choice is reduced.) No
4. Combat (Meta)
Describes how combat (or more general: conflict resolving) corresponds to elements of Character Development, Exploration and Story.
  • FF1: How much fighting is in the game? Some
  • FF2: Grinding: Is filler combat necessary to develop your character? Yes
5. Interface

  • FX1: How often is gameplay interrupted with loading? Rarely
  • FX2: How would you rate the game's interface? Ok
6. Difficulty

  • FD1: How difficult is the game? Hard
  • FD2: Can difficulty be adjusted? No
  • FD3: How balanced is trading? Good
  • FD4: How much reloading is necessary to beat the game? Some
  • FD5: How good is the AI? Medium
  • FD6: How much handholding is there? Little
7. Gameplay Features

  • FG1: Are there Easter Eggs? Yes
  • FG2: Are there minigames? Yes
This fact sheet was created using CRPG Analyzer 1.01 Beta.

Very immersive Action CRPG with relatively limited character development.
 
Joined
Aug 30, 2006
Messages
3,486
Just picked up the Gothic Universe pack on Steam. For some reason Gothic 1 doesn't work right out of the gate with Win7 64-bit. Had to find the Steam executable and Run As Admin.

I HIGHLY recommend installing all of the following:

ThielHater's Texturepatch (upgrades the textures to make it look more like Gothic 2)

Also, for some reason Gothic is still frame locked below 30 FPS. This is why it looks choppy in some places, even with heavy graphics hardware. To fix, install the following:

Player Kit (required to enable mods)

Gothic FPS Patch

Quote from Steam forums for instructions:

"For future reference for anyone else wanting to fix this all you need to do is install the Player Kit and then apply the GothicFps patch by running it and pointing it to GothicMod.exe (found in the System subfolder of wherever you installed Gothic to). If you are using Vista or Windows 7 you will need to launch GothicFps as an administrator by right-clicking it and choosing "Run as administrator"."

This game will even run on netbooks.
 
Joined
Feb 19, 2009
Messages
2,257
Location
Calgary, Alberta
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