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Default Introducing Overlive, a post zombie apocalypse CYOA/RPG

January 10th, 2014, 03:00
Hey folks.

I'm an indie RPG developer from Canada, which works well because I'm snowed in half the year. Playing and creating games is my passion, and I've been eating up RPGs since I was a kid (M&M, GoldBox, Wizardry, Baldur's Gate, everrrything). So it made sense to make an RPG.

I'm new to marketing, but I feel lucky to have been reviewed and given 4/5 by TouchArcade, which helped sales. There's over 150 user reviews on the various markets with an average of 4.5/5 right now.


The game is called Overlive, it's a zombie survival RPG that is a pain to label. The premise is your standard "survive the zombie apocalypse and escape the city" but the gameplay is a unique mix of RPG, non-linear Choose Your Own Adventure game/storybooks, and time management/strategy.


You have a set amount of days to escape the city, and you choose to train your skills, rest, or explore each day. You have 9 skills, including combat (melee, ranged, explosives, grappling) and non-combat (engineering, computers, lockpicking, perception, stealth). You increase your skills through training or practicing them, and tackle the gamebook style exploration challenges using your skills. Much like Deus Ex (the original good one) you can get through the game using non-combat skills, although some combat is unavoidable.

There's 8 different ways to escape/win, lots of random play, and no way to explore everything or uncover the entire plot in one play. You can find upgrades/improvements for your home that increase your resting benefits, and unlock new training opportunities for skill increases.


If you're interested, you can find the landing page here: http://www.firerabbit.com/portal/landingpage/overlive/

Or directly on iTunes: https://itunes.apple.com/us/app/over…al/id779829033

Or directly on Google Play: https://play.google.com/store/apps/d…rlive.unlocked

I'd LOVE to hear your feedback/impressions on the game. The game is priced at $1.99 and doesn't contain any IAP (in app purchases), limited time/moves, or any other bullshit you find in mobile games. If people are interested I can post a few promo codes to download the game for free on iOS, or I can refund a few people on Android if they want to post impressions of the game.

Happy to answer any questions about the game, indie dev, or gaming in general

Last edited by FireRabbit; January 11th, 2015 at 19:14. Reason: Updated URLs
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