Well Bethesda released the system requirements for The Evil Within, and it's another poorly optimized Id Tech 5 game. Here is the list.
Link - http://www.bethblog.com/2014/09/25/the-system-requirements-within/
Link - http://www.bethblog.com/2014/09/25/the-system-requirements-within/
I'm going to quote one the replies for the requirements.On the heels of our Gone Gold announcement, we’ve put the final touches on the recommended PC requirements for The Evil Within. These specifications are listed as “recommended” as they are the settings we’ve determined ensure that your gameplay experience plays as intended by the development team.
Note: We do not have a list of minimum requirements for the game. If you’re trying to play with a rig with settings below these requirements (you should plan to have 4 GBs of VRAM regardless), we cannot guarantee optimal performance.
Recommended PC System Specifications
- 64-bit Windows 7/Windows 8
i7 with four plus cores- 4 GBs RAM
- 50 GB of hard drive space*
- GeForce GTX 670 or equivalent with 4GBs of VRAM
- High Speed Internet Connection
Steam account and activation*It’s worth noting that the 50 GB of space required is for the PC install. When the installation is complete, the game will take up ~41 GB of HDD space.
And here was Bethesda's reply.So let me get this straight, you’re releasing a game with graphics that don’t appear to be any better than comparable titles, running on an engine supposedly designed around the concept of texture streaming, yet it demands an amount of VRAM that 1.64% of users on Steam have? Firstly, are you insane, and secondly, how exactly have you managed this?
You really should have 4 GB of VRAM to run it.
EDIT: Talking further with folks here, it sounds like you might be able to play with under 4 GB VRAM, but it’s still not recommended.
Talking with folks on the team, you can give it a go with 2 GB VRAM, but it’s definitely not recommended. As mentioned in the blog post, we’re not posting minimum requirements, because we’re looking to share requirements that show the game the way it was meant to be played.