RPGWatch Forums - View Single Post - SpaceWreck: postapoc space RPG inspired by Fallout
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December 19th, 2020, 19:36
Like in many RPGs, there are vents in Space Wreck. However, there's a twist - they have a size parameter attached, so you can be "too big" for that opening.

I think this adds another role playing nuance to the game - if you want to play as a tanky character with lots of HP and carry weight, you can not squeeze through the tight vents. Lighter characters, in turn, can take advantage of this - e.g. navigate around enemies, access locations, get loot.
Kamaz is offline




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