- Joined
- October 18, 2006
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I'd rather leave the whole hardwired good/evil thing behind and encourage better use of factions and multiple paths/solutions. Players can decide for themselves the motivation of their character if the game presents enough opportunities through their choices and alignment with a suitable faction(s).
Exactly. If there is these choices, and the NPC get to know about, and react and remember your choices in a semi-realistic manner, the whole alignment system becomes superfluous, a crutch mayber to aid in character creation, no more.
- Joined
- Oct 18, 2006
- Messages
- 3,508