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August 14th, 2019, 03:20
Originally Posted by wolfgrimdark View Post
It varies by player/user. For me it died when subscription left and was replaced by micro-transactions.
Micro-transactions made it into all game genres, though. They just make so much money that the subscription wasn't really needed, anymore, but developers tend to get greedy trying to give the big spenders more to buy and can put far too many in a game and ruin it. You could almost blame phones since they're making 40% of all game profits and they're entirely based on micro-transactions.

I warned people not to buy Oblivion horse armor, but no one listened!

Originally Posted by lostforever View Post
Given that MMO have longevity, I don't think its fair to measure if they are dead or not based on how many new MMO are in development.
Yeah, this is true. The thing is, if a player is already invested in one MMO then they don't really need another. Same goes for MOBAs where people just play DOTA2 or LOL. There have been many more MOBAs but the players are already taken. The Battle Royale games seem to do alright getting BR players to take a look, but it's still largely dominated by PUBG and Fortnite.
Last edited by SirJames; August 15th, 2019 at 06:34.
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