As for Twitter replies I find it's easier to just ignore them.Adamant fortress is an Orlesian fortress constructed by dwarves in the Western Approach that stands on the very edge of the Abyssal Rift - a deep chasm that is believed it spans run as far down as the Deep Roads.
The fortress appears to be small, but is sturdy, with tall walls made of dark jetstone and metal ramparts. In fact it is built into the side of the chasm with vast halls down below. Once, it belonged to the Grey Wardens who beat back the darkspawn that rose from the chasm during the Second Blight, a symbol of their impossible achievement. Then, it housed more than a thousand men and griffons - with weyrs opened onto the chasm.
With passing years, the Western Approach became a wasteland and maintaining the keep became more and more expensive in the eyes of the visiting Warden-Commanders. The sacrifices of the order became a distant memory to the locals, who despite demon attacks on the area's population considered only the Grey Wardens themselves to truly be in danger from the thin Veil and the darkspawn crawling out of the Abyssal Rift. As personnel dwindled and the griffons no longer helped surveil the badlands, the Wardens ultimately pulled back in disgrace to Montsimmard. At the dawning of the Blessed Age, Adamant fortress was abandoned, having become a symbol of the Wardens' decline in the region
As for Twitter replies I find it's easier to just ignore them.
As far as the fiction is concerned: who would build them? They are almost as long as the highest tower, probably cost a fortune to set up — magically or otherwise — but have no apparent function whatsoever aside from looking weird. Of course cost might not be a factor if they are the result of some weird magic accident, but if any accidents were involved in their creation, they probably happened in the Bioware art department.
'The fortress appears to be small, but is sturdy, with tall walls made of dark jetstone and metal ramparts'
Something was nagging me about the term 'weyr'. Then I remembered: It's a term invented by Anne McCaffrey in her 'Dragonriders of Pern' series (see here: http://pern.wikia.com/wiki/Weyrs). Seems she didn't copyright or adequately protect the term, apparently. At least, judging from the fact that 'weyr' has been used a couple of times outside her 'Pern' books.'Then, it housed more than a thousand men and griffons - with weyrs opened onto the chasm.'
You are not the only one wondering about those thing, but they probably have a function, there are some concept art of Tevinter's building that has them as well (from World of Thedas).
I think it's just something to keep dragons away from the walls and landing in certain places (the long spear-like ones).
You are not the only one wondering about those thing, but they probably have a function, there are some concept art of Tevinter's building that has them as well (from World of Thedas).
I think it's just something to keep dragons away from the walls and landing in certain places (the long spear-like ones).
This would be my guess as well. Dragon, or other big-ass creature.
they probably have a function, there are some concept art of Tevinter's building that has them as well (from World of Thedas).
I think it's just something to keep dragons away from the walls and landing in certain places (the long spear-like ones).
It doesnt make sense. Dragons could easily land ON these spikes given their size and angle (spikes on first picture are big enough). Also why should dragons need to land on walls? They are more likely to just fly over and breath fire or land on courtyard (or on towers). IMHO fortress built for protection against dragons would be designed very differently (at least partially underground or under rocks). But I admit that after DA2 its hard to guess if Bioware designers are able to think over such things.
I think its just arty thing. The whole fortress looks more like fancy fantasy building than real castle.
It doesnt make sense. Dragons could easily land ON these spikes given their size and angle (spikes on first picture are big enough). Also why should dragons need to land on walls? They are more likely to just fly over and breath fire or land on courtyard (or on towers). IMHO fortress built for protection against dragons would be designed very differently (at least partially underground or under rocks). But I admit that after DA2 its hard to guess if Bioware designers are able to think over such things.
I think its just arty thing. The whole fortress looks more like fancy fantasy building than real castle.
There are straight spikes inside the fortress (you can see them in another screenshot).
The point of the fortress is to watch over darkspawns surface invasion, it would be totally useless underground.
And I'm not sure if the trailer dragon can stand on one of those spike considering it barely fit on top of one of those towers (it's at 1:30).
LOL, you guys over think things, as always. The black spikes exist for a very simple reason. They are meant to look cool, thats it.