Disciples III - Preview @ Bright Hub

Dhruin

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This hands-on preview of Disciples III uses the Russian version as the basis for the article. We don't actually know the potential differences between versions, so bear that in mind. The gameplay comments:
And now comes the saddest part. Almost everything that was Disciples is discarded, giving way for a Heroes clone - the battle grid is almost a clear copy, although it has a new, if unnecessary addition - spots that give bonuses to certain types of units. Why unnecessary? Well, I cannot see the point of myBattle Grid mage running for three turns to get a plus to damage, if he can spend the time already blasting away at the enemy, for example. The character equipment screen borrows heavily from the modern trend of stitching RPG inventory system everywhere and has 7 slots for gear that gives slight bonuses to statistics, another new element. Such innovations are not bad themselves, but the time spent focusing on them could be better spent on polishing more important gameplay systems, in my opinion. Spells are now equippable items that you can cast on the battlefield. The only interesting idea is a change in mana capturing system, eschewing the previous rod placement for an unmoving guardian that grows bigger in time so that the longer you wait, the harder a certain spot is for retaking. The main gameplay is similar to every game of the genre, and brings nothing new to the formula of running around the map, beating up the enemy and grabbing the loot.
Thanks, Omega!
More information.
 
Joined
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Barring some massive improvements, Disciples III is seeming more and more like a pass ultimately. Some of the initial screens looked right interesting but... :-/
 
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pee yew. a stinker.
 
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