PCGamesN: Can you walk us through how Baldur’s Gate III came about, and how you won the trust of Wizards of the Coast?
Swen Vincke: After the first Divinity: Original Sin, I flew to Seattle to pitch the idea of Larian making BG3 to Wizards of the Coast [publisher of Dungeons and Dragons]. They didn’t immediately buy it, but they did listen to us, and to what our vision for the game would be.
Time went by, and we kept bumping into each other at trade shows and player shows. At some point I got a message from Nathan Stewart [director of strategy for Dungeons and Dragons], and he said “do you still want to do this?” And so I said “yeah, of course I still want to do it!”
He invited me to go have dinner in Seattle. He had a PowerPoint that he wanted to present to the board [of Hasbro, who own Wizards of the Coast] on why it would be a good idea for us to make this game, and he remembered all the stuff that I’d told him. And that was that, the board said yes, and we started working on the story together with Mike [Mearls, creative director of D&D and co-creator of its current edition].