The most inventive and immersive titles of the genre that truly deserve a place on your shelf.
Fallout: New Vegas was released 10 years ago today. Tuesday, October 19th, 2010. The Fallout series would expand the West Coast storyline with this entry and it is arguably the best in the Fallout series to date. Let's look back on a decade in the Mojave. This is Fallout: New Vegas 10 Years Later.
A journey across the stars always sounds fun, but even more so when you haven't seen the sun in weeks. Stuck in my small apartment during a global pandemic, I recently became so desperate for an escape that I booted up Mass Effect Andromeda.
In this video, we take a look at the upcoming changes to ranged combat.
We are about a month from finishing the game world. Then comes the Windows port, a ton more beta testing, the billion little steps necessary to actually ship a game, and we win! We just finished completing the new regions and storyline stretch goal. It is a really dark, cool standalone story with lots of new characters, challenges, and loot. If you are already a Geneforge fan, I think you'll really enjoy how we fleshed out the world.
At the beginning of BlizzCon 2019, the lights fell over tens of thousands of people in the Anaheim Convention Center as the blue-hued countdown to the show slowly turned red. The sound of wind, bells tolling, a burnt wooden door slamming repeatedly against its frame. The hysterical, breathy, frightened prayers of a cleric punctuating the air, and with that, the world of Diablo IV was finally revealed to the world.
Steve Barcia started thinking about his second grand-strategy game well before he had finished creating his first one. While he was waiting for his latest iteration of Master of Orion to compile each day in the cramped Austin, Texas, offices of his company SimTex, he sketched in the mental details of a follow-up that would take place in a fantasy rather than science-fictional milieu. As soon as the one game was finished, he wrote up a design document for the next one and shared it with the rest of the SimTex staff. Within two weeks, they were charging full-speed ahead on Master of Magic. It would ship under the MicroProse imprint in time for the Christmas of 1994, only a year after its predecessor, despite being one of the most complex strategy games yet made for a computer. If there's no rest for the wicked, it would seem that Barcia and company had been very bad indeed.
You might have heard of Rune II last year when I, and many other critics, reviewed it quite poorly. You might have heard of Rune II in the aftermath of those reviews, where some strange business things seemed to happen when the developers Human Head Studios disappeared immediately following launch, leaving the publisher - Ragnarok Game LLC left holding the slack.
But if you have heard of Rune II more recently, it's probably because of the ongoing lawsuit that now encompasses Bethesda/Zenimax as well as the other major players from the rocky launch last year. On top of the legal battle raging behind the scenes though, Ragnarok Game have founded their own development team called Studio 369 to continue developing Rune II and transforming the lackluster original launch into the game they wanted to publish.