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Baldur's Gate 3 Early Access Impressions
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November 6th, 2020, 18:46
Some of the consequences for certain choices should be more obvious imo. Not saying they should be totally transparent, but at least make it a little more obvious if something is going to lead to combat.
For example…
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In the druid grove, I tried to intimidate the tiefling that wanted to kill the goblin in the cage. A failed roll leads to combat with her and several of the other NPCs in the area.
I wouldn't have guessed that failing to intimidate her would lead to having to kill her and other friendly NPCs. Of course I'm going to reload for something like that, and I lost about an hour of playtime in this instance.
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JDR13
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