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January 30th, 2012, 18:32
A few more comments before I quit commenting, lol :

What I find most interesting, imho, is this little snippet from below :

SWTOR was designed to be fast leveling ON PURPOSE. Leveling was made fast to get Players to the content that Bioware believes is MOST important… lvl 50 PvP (#1) and Raiding (#2).

rojo6934 writes:

Originally posted by Gardavsshade

Originally posted by rojo6934

great read!!

I really wish that somebody from BW/EA read this article and learn something…. By letting us reach level cap in a week or less they are indeed screwing all the lvl 1-49 content they worked so hard to provide us and spent so many millions of dollars on it. It is a total waste of content.

I think if they give us a slower level progression we all benefit from it. We get to enjoy the whole storyline / all quests / content at a parallel level as the areas we are in while the devs have even more time to work on new content for future updates. End game rushers are less than the rest of the playerbase so i have no idea why the devs (in general) cater more to those guys instead of the ones that provide theme more profit…. since thats what they are all after.
I have been playing SWTOR and what has become very obvious to me is this:

SWTOR was designed to be fast leveling ON PURPOSE. Leveling was made fast to get Players to the content that Bioware believes is MOST important… lvl 50 PvP (#1) and Raiding (#2).

The voice acting and the grand storyline missions are just to help make the trip to level 50 much more entertaining as far as I can tell.

It also seems to me that Bioware thinks that the PvE world exists only for the sake of the story and the missions. I honestly don't think they ever considered that some of us would actually want to spend most of our time in the PvE world itself (e.g. areas of exhaustion in the middle of world maps where there is no geographic roadblocks).

Indeed, and in my personal opinion thats their mistake. If they believe lvl 50 pvp and raiding is the most important aspect of Swtor then they should have spent more millions in that aspect instead of the journey from lvl 1-cap. I love their story and im trying to go as slow as i can (even rolling every class as alts) to get to know all storylines and their way towards lvl cap because im not fond of lvl 50 pvp and raiding every day rinse and repeat after i reach lvl cap.
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1/28/12 9:05:42 AM
Gardavsshade writes:

Originally posted by Digna

With gaming as with all aspects of life (real,lived life) people more and more want NOW and instant gratification. If its easy (generally not necessarily hand me the golden ring) they feel good. If it become a ''grind" as it used to be in the olden days it becomes less likely people will continue to play. NOW. NOW. NOW. Part of this is the new lifestyle, fast, high-speed, on the go busy world. Back in the day only 'geeks' played. Now the average household has a gamer squirreled away somewhere. Even old grannies are doing it…immediate rewards = continuing subscribers, which is the lifeblood of games.

Sometimes though, things can be over done and I think SWToR may be guilty of this. I don't regret my paying sub. I am however disappointed that I paid for multiple months. (I tend to throw $$ at games and get disappointed so another $50 or so wont matter much in the long run but still I wish I hadn't)

I suppose I had hoped SWToR would be the return of that 'cherry high' that I have found lacking in many MMOs over the last few years. I like it but I don't know if it will be the game to hold me (on a daily basis say) for the next year+. Each day I think this is less and less likely.
You just highlighted what I personally think is the number one problem in the MMO Genre right now…

As originally conceived (generally speaking) MMOs were not about NOW, NOW, NOW instat gratification, they were about a "journey and an adventure" and Time itself was an important component of the design equation.

I think of how MMOs were as akin to Odysseus and His Odyssey…. and grand adventure, a thrilling adventure… ALSO quite a few parts of that adventure royally sucked… but that was part of what made the final ending so great. You can't get that kind of an experience in a NOW,NOW instant gratification novel.

We have millions of People trying to take the MMOs and turn them from "Homer's Odyssey" into Pulp Fiction paperbacks. That is the biggest issue that needs fixing of all.
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1/28/12 7:46:29 AM
One'S personal experience with wow :

THEchad88 writes:

I like this article on a multiple of levels. Both on the author (as I've always felt MMO's these days were on a faster curve) and all the posters. Some very insightful responses to this.

I got burned out on WoW during burning crusade when I hit the area after nagrand. I was getting antsy because most of my guild was already at the level cap and I was trying like hell to enjoy each and every quest for what they were. Unfortunately it can be a burden to be reading every single quest. Not to mention my friend who I would group with often would just grab all the quests without actually reading about it. And I was sorta playing catch up.

This is sorta the affect I see coming from fast levelers who quickly grind it out. Others who aren't that level feel left out to a degree because they are lower level and skim over stuff to get xp faster and get to the same content the end gamers are already at. I know I did, or at least tried to while attempting to retain the integrity of my enjoyment of the content. Not only that but I found much content ruined by players who had already done the content and just gave out the answers to people who just had to have it immediately without thought of effort to obtain it themselves.

While slowing leveling down will help slow up people getting to the end content I don't necessarily think it will stop those folks from trying to ramp it up as fast as they can.

I am a believer in enjoying the content i'm playing. Taking my time, enjoying the world that has been created, feeling like i'm living in the world that has been created, and enjoying little details that the so called locusts skim over.

Maybe if an MMO would reward players who take the slow down and enjoy things method there would be more that do. Of course the rewards would have to be quite substantial than just a piece of gear. There is too much reward of simple, money, and items these days in MMO's.

Like how about rewards of the kind that unlock areas you couldn't get to otherwise. Whole towns, entire questlines. These have been done before but largely go by the wayside and i think need a HUGE comeback.

Also there needs to be something said for the value of the content you are playing. Wow always was good about producing content but like in SWTOR the have increased the enjoyment of the content by engaging us as players in the quest we're working on. Both with voice acting and selective responses. Why stop there? What about important boss battles where the music becomes as meaningful to the fight as the fight itself? FFXI dragon fights anyone? Set the mood with the environment / graphics / sound. Pace the leveling and length of time in a zone. Quests should build like the plot of a good movie spiraling upwards to the climax. But make the climax worth it! Make it stand out! Rock our socks off! It's not JUST about level pacing or voice acting. Voice acting done well just hightens the experience a degree. But if you add in the voice acting, music, sound, pacing, gameplay they all add to the experience. And something I hope more games try to incorporate all these things together. It's not an easy feat.
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
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