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October 16th, 2013, 17:28
"Kevin Meredith: Our favorite example is the first Witcher game, by CD Projekt, which came out in 2007 and made outstanding use of SpeedTree version 4, with lots of dark and foreboding forests of procedural trees. But for Witcher 2, CD Projekt got to use SpeedTree v5, a major rewrite of the software that enabled hand-drawing of trees and individual branch placement and editing. As you’ll see if you play Witcher 2, they made great use of the new features, for example with branches carefully placed so that the monsters could actually climb down them convincingly to attack the hero."

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