One of the fundamental problems with crafting in games are these arguments:
What's the point of finding new gear while adventuring and/or killing bosses when I can craft the best gear?
What's the point in crafting when you can only find the best gear while adventuring and/or killing bosses?
There's been a lot of good discussion on this but there's one idea I've had rolling around in my head that I haven't yet read anywhere else and thought I'd throw it out here to see what some of you might think.
My solution attempts to answer both of the questions above, but is just a start for a conversation and not necessarily a complete solution.
I've always thought a good solution would be to allow players to craft gear and adventure for gear as they do now. But in addition to those two methods of gearing your character(s) there would be a 3rd mechanism, let's just call it "Enchanting" for now.
The idea would be that you could take gear you find while adventuring and "combine" it with gear you craft, to create a final unique piece of gear that is superior to gear obtained in either of the other two (2) methods (adventuring and crafting).
What do you guys think of this fundamentally. I'd be excited by a game that implemented something like this in that it would motivate me to find gear and craft gear without feeling like one method or another is a wasted effort.
What's the point of finding new gear while adventuring and/or killing bosses when I can craft the best gear?
What's the point in crafting when you can only find the best gear while adventuring and/or killing bosses?
There's been a lot of good discussion on this but there's one idea I've had rolling around in my head that I haven't yet read anywhere else and thought I'd throw it out here to see what some of you might think.
My solution attempts to answer both of the questions above, but is just a start for a conversation and not necessarily a complete solution.
I've always thought a good solution would be to allow players to craft gear and adventure for gear as they do now. But in addition to those two methods of gearing your character(s) there would be a 3rd mechanism, let's just call it "Enchanting" for now.
The idea would be that you could take gear you find while adventuring and "combine" it with gear you craft, to create a final unique piece of gear that is superior to gear obtained in either of the other two (2) methods (adventuring and crafting).
What do you guys think of this fundamentally. I'd be excited by a game that implemented something like this in that it would motivate me to find gear and craft gear without feeling like one method or another is a wasted effort.