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August 24th, 2013, 23:39
I remember M&M 1 didn't even have a story. You just had a very vague goal that you were looking for the "inner sanctum". There was no explanation at all for why you were looking for it, or why it was important. You just wandered around killing monsters and collecting loot until you opened the right door and abruptly won the game, without any explanation for why.

Didn't stop it from being a revolutionary RPG for it's time though.
fadedc is offline




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