My character is Wolf. He is into martial arts (improves unarmed combat but reduces skill in guns/rifles) and a technophobe (-30 points in crafting and more gun penalties) as his "distinctions" (like traits or personality background, similar to FNV in that they have pros/cons to each one).
His highest abilities, in order, are endurance (health, survival), strength (carry weight, melee, unarmed), and personality (charm/speech), He is meant to be a survival ranger based on the old pre-technology world and melee. No idea how plausible his build will be since I read one complaint was guns outpace melee for damage later on. But so far a fun character.
Playing on easy so hopefully will have more margin for error on his build. Finished tutorial (which was basic but good) and on my first real mission. It is based in Russsia which is pretty cool - so used to "US" games that having a completely different culture and setting is a nice change.
His highest abilities, in order, are endurance (health, survival), strength (carry weight, melee, unarmed), and personality (charm/speech), He is meant to be a survival ranger based on the old pre-technology world and melee. No idea how plausible his build will be since I read one complaint was guns outpace melee for damage later on. But so far a fun character.
Playing on easy so hopefully will have more margin for error on his build. Finished tutorial (which was basic but good) and on my first real mission. It is based in Russsia which is pretty cool - so used to "US" games that having a completely different culture and setting is a nice change.
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