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GamesRadar - 30 Rules Every RPG Must Follow
March 4th, 2009, 14:55
These guys love lists but this tongue-in-cheek one isn't bad, even though it's been done before. Obviously based on jRPGs, Games Radar's 30 Rules Every RPG Must Follow still works reasonably well for quite a few CRPGs:
1. You've overslept…And today’s the day of the town's special holiday fair. Luckily, your grandfather woke you up before you missed it. Still, it's sad that your parents weren't around to help him raise you, but they were killed under non-specific circumstances in the Great War that ended once and for all a few years ago.More information.
Despite the rustic, medieval setting, your grandfather is seen as a source of wisdom and experience. Nobody’s noticed his lack of usefulness and apparent unemployment in a village where every other house has a specific purpose. The two of you have lived a quiet life in your one room cabin that is simply “your house.”
Gramps will tell you to go check out the village. You know, see what’s new with the 15 villagers you’ve spent every moment of the first 16 years of your life with.
March 4th, 2009, 14:55
That's not far off being the plot of NWN2, and also Jade Empire in parts. Actually eerily similar to the plot of NWN2.
March 4th, 2009, 15:26
I have to admit I can't stand the fact that after "spending your whole life in a village", the villagers still have no clue what's going on, and the main character doesn't seem to know anything about anyone in the village (asking all sorts of silly questions).
I like the way Gothic starts out - bang, new world, new people, you have no idea who's who and what's what. No need to explain anything. Also, I like PS:Ts start, where you slowly try to figure out who you are, and why the followers stick around (they all have a reason).
I like the way Gothic starts out - bang, new world, new people, you have no idea who's who and what's what. No need to explain anything. Also, I like PS:Ts start, where you slowly try to figure out who you are, and why the followers stick around (they all have a reason).
SasqWatch
Original Sin Donor
March 4th, 2009, 15:46
Yeah, when the character should logically know far, far more than the player, it can create some weird situations. Amnesia plots, and Arcanum/Gothic style beginings do work well. I'll be interested to see how Bio handle this in DA. They don't tend to use those kinds of openings, but with the focus on the origin story, you'd think they'd put some effort into making sure it isn't jarring or awkward for the player and avoiding reverse dramatic irony.
March 4th, 2009, 17:52
Some western RPGs follow the articles' formula, but I have a feeling that the mental backdrop the author pulls his satire from is Japanese RPGs… that, in my opinion, follow the article to a religious degree.
Anyway, funny article, I enjoyed it.
Anyway, funny article, I enjoyed it.
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If I'm right but there is no wife around to acknowledge it, am I still right?
If I'm right but there is no wife around to acknowledge it, am I still right?
March 4th, 2009, 18:42
As much as I love RPGs, they do have something generic. It is based much on Japanese ones, but a lot also fits into western RPGs. Eerie, how much one can recognize.
March 4th, 2009, 18:50
A problem really is that you are supposed to go from level 1 to whatever is the maximum, and a level 1 is not a "veteran who know what they are doing". Thus, the only one who can save the world in a RPG is a nobody with no experience.
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Mankind must put an end to war or war will put an end to mankind. - John F Kennedy
An eye for an eye, and soon the whole world is blind. - Mahatma Gandhi
The world is my country. To do good is my religion. My mind is my own church. This simple creed is all we need to enjoy peace on earth. - Thomas Paine
Mankind must put an end to war or war will put an end to mankind. - John F Kennedy
An eye for an eye, and soon the whole world is blind. - Mahatma Gandhi
The world is my country. To do good is my religion. My mind is my own church. This simple creed is all we need to enjoy peace on earth. - Thomas Paine
March 5th, 2009, 02:27
Originally Posted by MaylanderYeah, why do cRPG's do that? Movies don't.
I have to admit I can't stand the fact that after "spending your whole life in a village", the villagers still have no clue what's going on, and the main character doesn't seem to know anything about anyone in the village (asking all sorts of silly questions).
Watcher
March 5th, 2009, 02:34
Actually, it's not just RPGs, it's lots of adventure stories. How about Star Wars? Parents killed early, Old Ben gives him his sword…. They did mess with our minds by having the rescued princess turning out to be the hero's sister instead of falling madly in love with the hero (no, Splinter of the Mind's Eye does NOT count) - but she still fell for one of the team. No way does a rescued princess ever give you a thank-you kiss then go leap into the arms of her fiance, who's been waiting back at the castle.
I liked how Xenosaga pretty much dumped you into the middle of a very complex universe. The main character had some rediculous lapses of memory but, for the most part, you had to go look in the included encylopedia to figure out who's who.
I liked how Xenosaga pretty much dumped you into the middle of a very complex universe. The main character had some rediculous lapses of memory but, for the most part, you had to go look in the included encylopedia to figure out who's who.
March 5th, 2009, 03:59
Well I'm trying reading this long article but isn't that just sarcastic? I see it closely linked to old lists like The Grand List Of Console Role Playing Game Cliché
EDIT: The real point is to make a really good CRPG the goal would be to have none of those cliché or rules. Well ok quite a challenge but could be interesting.
EDIT2: I checked the first clichés in the pages 1 and 2 and that's ton of console cliché. The 1st scenario of The Sword Lands Trilogy don't match any but half of one and the other half make it quite different.
EDIT: The real point is to make a really good CRPG the goal would be to have none of those cliché or rules. Well ok quite a challenge but could be interesting.

EDIT2: I checked the first clichés in the pages 1 and 2 and that's ton of console cliché. The 1st scenario of The Sword Lands Trilogy don't match any but half of one and the other half make it quite different.
Last edited by Dasale; March 5th, 2009 at 04:29.
SasqWatch
March 9th, 2009, 06:03
That is hilarious, and in many ways oh so true. I think my favorite parts were the ones about the "if your best friend is a girl", "if your best friend is a guy" and the part about "the Ancients". I love it, I love it, I love it.
Traveler
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