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April 8th, 2009, 15:47
Also at GameSNAFU is a review of Drakensang. It seems a little old-school for the reviewer who feels the standard dead-reload mechanism is harsh. Camera and other "polish" issues are mentioned for a score of 3/5:
Once you leave the initial quest hub village you are introduced to the games combat system starting with its simple woodland critters. Combat takes place in real time but it is governed by a transparent turn based system. This is obvious when you see all your characters performing actions in unison with noticeable gaps between attacks. At any time players can press the space bar to pause combat and issue individual orders to your party members. This allows you to fine tune your battles and make tactical decisions. The system works very well and the only real downside is that combat looks and feels a bit boring. While this is beneficial to those that want more time to make choices without constantly pausing, more action oriented players will feel underwhelmed.
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April 8th, 2009, 15:47
*sigh* another review that judges a game for what it's not. Drakensang is *not* an action game. Reviewers should learn to ignore their personal feelings toward a genre or subgenre and base their reviews on the game at hand and not for what he would want his 'ideal game' to be and how this game differs with that ideal.
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April 8th, 2009, 17:43
Originally Posted by wolfing View Post
*sigh* another review that judges a game for what it's not. Drakensang is *not* an action game.
This is the influence of the Action-RPG genre over everything RPG else. It just dominates.

Like I've predicted.
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
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