|
Your donations keep RPGWatch running!
Fallout: New Vegas - Interview @ Shacknews
April 21st, 2009, 16:31
Originally Posted by nessosinIn fairness, they're taking an existing well developed & tested engine that's already had a major commercial release to recover engine development costs leaving them with far greater resources to focus on story & gameplay and far more scope to take creative risks, i.e. exactly the position they were in with MoTB.
I am bit of suprised that people who had an opportunity to play real gems in genre can say with a straight face that main campaign of NWN2 is anything more than boring, medicore story that Mr. Paolini could have come up with. And like I said earlier gameplay doesnt outweight it.
And now we have an announcement like this and you are suprised that Codex is suspecious, when at its core its a site for maniacs who cheerish the love for studios long gone and standards long abondoned?
I admit that there are many trolls there, but they are not without a reason to doubt Obsidian.
SasqWatch
Original Sin 2 Donor
April 21st, 2009, 16:42
Originally Posted by BenedictExcatly the position they were in with SoZ, Kotor 2.
In fairness, they're taking an existing well developed & tested engine that's already had a major commercial release to recover engine development costs leaving them with far greater resources to focus on story & gameplay and far more scope to take creative risks, i.e. exactly the position they were in with MoTB.
April 21st, 2009, 17:26
I wonder….across the internet just how many people are discussing this very topic? I know NMA, we are and Codex is. Just curious since it seems to have livened up all three sites quite a bit.
--
Despite all my rage.
I'm still just a rat in a cage.
Despite all my rage.
I'm still just a rat in a cage.
April 21st, 2009, 17:57
Originally Posted by nessosinKotor 2 was okay wasn't it? I'd thought that was bioware anyway, and wasn't the engine different from Kotor 1?
Excatly the position they were in with SoZ, Kotor 2.
And I didn't mind SoZ, the only real flaw with it was that the underlying engine wasn't suitable for what they were trying to do, other than that it was a perfectly enjoyable implementation of what they were trying to do. Not as much to my taste as what they were trying to do with MoTB, but perfectly okay.
I take your point anyway, I'm coming from the view that the thing that everyone thought was wrong with Fallout was the plot so that's what they'll be working on but I suppose the real question is - will Chris Avellone be heavily involved in the writing or will it be pretty average?
SasqWatch
Original Sin 2 Donor
April 21st, 2009, 18:10
Originally Posted by BenedictThe KOTOR 2 engine is plumb near identical to the KOTOR 1 engine. They might've added a few special effects, but that's about it. And yes, it was OK, and would've been a great deal better than just OK if they'd have been allowed to finish the damn thing; as it is, the endgame is rather awful.
Kotor 2 was okay wasn't it? I'd thought that was bioware anyway, and wasn't the engine different from Kotor 1?
/me still hopes Team Gizka finishes the restoration project, someday…
RPGCodex' Little BRO
April 21st, 2009, 18:11
Originally Posted by ShagnakSome? I just went through nine pages of garbage (reminds me why I dont read som threads there) just to see if there was somthing interesting but there. Well there wasnt. Somone brought out the fact that the game is having only one year of devtime - sounds kind of short but thats about it.
Oh, maybe I should have said "some"? I think there is some noise created by the most vociferous of the nay sayers.
SasqWatch
April 21st, 2009, 18:51
Oh, the Age Of Fallout has begun … I think I can snifff it in the air which will be the next fashion in game settings …
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
April 21st, 2009, 19:01
Wouldn't mind that at all. BRING ON THE NUKES
--
Despite all my rage.
I'm still just a rat in a cage.
Despite all my rage.
I'm still just a rat in a cage.
April 21st, 2009, 19:43
Game companies almost never announce a game when they first begin development of it but usually far further down the road or even when it is almost complete.
SasqWatch
April 21st, 2009, 22:18
Originally Posted by zakhalReally? Nothing?
I just went through nine pages of garbage (reminds me why I dont read som threads there) just to see if there was somthing interesting but there. Well there wasnt.
Page 3: Obsidian developers turn up and clarify just how many ex-FO related developers are actually Obsidian. I was quite surprised; many more than I thought:
http://www.rpgcodex.net/phpBB/viewto…=746874#746874
Page 4: J Sawyer himself turns up and confirms he's the lead:
http://www.rpgcodex.net/phpBB/viewto…=746960#746960
(unfortunately he says he can't answer any specific questions about the new project itself, yet)
Page 8: Ausir makes some interesting observations about wishful intersections with Van Buren:
http://www.rpgcodex.net/phpBB/viewto…=747585#747585
And some others.
These are few and far between, but there's not much to be said when the devs are not allowed to answer any questions yet.
The Codex: a finely tuned bullshit filter is required
--
Proud leader of the Shit Games Liberation Front
All your shit games are belong to us
FIRST KNIGHT OF THE ORDER OF THE BLOB
Proud leader of the Shit Games Liberation Front
All your shit games are belong to us
FIRST KNIGHT OF THE ORDER OF THE BLOB
April 21st, 2009, 23:03
And thick skin. But you are right, it's foolish to dismiss the place. Amid all the nonsense and hating you'll find some of the smartest discussions on RPG's anywhere on the net. It's just gotten really hard to filter out all the crap.
April 22nd, 2009, 00:34
Originally Posted by guentharHow much earlier could they have started it? Fallout3 itself was released only last fall and thats not so far away. Could they have started this before fallout3 was released?
Game companies almost never announce a game when they first begin development of it but usually far further down the road or even when it is almost complete.
SasqWatch
April 22nd, 2009, 02:49
Vampire the Masquerade: Bloodlines was released on the same day as Half-Life 2 was released and was on the same engine. VtMB was being created at the same time as the engine and Half-Life 2.
Also the Fallout 3 engine is just an evolution of the Oblivion engine so I don't think it would have been hard to start working on Fallout: New Vegas a 1 1/2 years or more ago.
PS. If the game started 1 1/2 years ago and is released fall 2010 then it would be 3 years which is around the same amount of time Fallout 3 was in development for.
Also the Fallout 3 engine is just an evolution of the Oblivion engine so I don't think it would have been hard to start working on Fallout: New Vegas a 1 1/2 years or more ago.
PS. If the game started 1 1/2 years ago and is released fall 2010 then it would be 3 years which is around the same amount of time Fallout 3 was in development for.
SasqWatch
April 22nd, 2009, 04:58
Originally Posted by DhruinInteresting. Then it could really be brand new. Very unusual to disclose a project so early.
I'm guessing this is brand, brand new. From Sawyer's Twitter on April 3rd:
..and the OBS twitter
Or Obsidian signed another game.

If development really only started now I suppose they are going to recycle Bethesda's tech and toolset with only minor changes. Otherwise 3 platforms in 1.5 years is mission impossible.
April 22nd, 2009, 05:53
Wasn't Troika under the gun like this with TOEE? IIRC they made the engine and game in about the same time as this. Obsidian already has the engine. They just need to tweak it, add in some graphics, do their quests and test it out. If Troika can hash out a game plus new engine then I don't see why they can't do this as well. And before anyone says "But it was buggy" That doesn't matter the fact that they got it out at all is quite an accomplishment. Hope these guys have the same stamina.
--
Despite all my rage.
I'm still just a rat in a cage.
Despite all my rage.
I'm still just a rat in a cage.
April 22nd, 2009, 07:12
Well, clearly noone knows if the twitters relate to this or some other project but a fast-turnaround using the FO3 engine (which, after all, has well-developed tools) is one obvious scenario. Gorath is right that it would be an early revelation, though.
I guess we'll find out.
Re ToEE, it was actually based on an evolution of the Arcanum engine - obviously with a lot of work. If I recall (and it's been a while now), they'd already done a fair bit of work on the renderer before signing the ToEE deal.
I guess we'll find out.
Re ToEE, it was actually based on an evolution of the Arcanum engine - obviously with a lot of work. If I recall (and it's been a while now), they'd already done a fair bit of work on the renderer before signing the ToEE deal.
--
-= RPGWatch =-
-= RPGWatch =-
April 22nd, 2009, 18:52
http://www.rpgcodex.net/phpBB/viewto…hlight=#749128
Originally Posted by Anthony Davis, Obsidian programmerSo, Obsidian is currenly working on an unannounced project besides Alpha Protocol and Fallout?.
Avellone wears many hats at Obsidian. He is currently the chief creative officer (or something like that) as well as the project director and lead designer for AP.
To whomever asked up above, Feargus is of course still at Obsidian. He is currently the CEO and project director of an unannounced project that is not FO.
Josh Sawyer is the project director and lead designer of Fallout: New Vegas.
Watcher
|
|
All times are GMT +2. The time now is 11:42.

