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Dragon Age - Interview @ Eurogamer
May 11th, 2009, 16:30
Kieron Gillen chats with BioWare's Mike Laidlaw about Dragon Age at a recent press event. "Lust" is apparently the upcoming theme for their E3 push but here's a question about morality:
Eurogamer: And you've stepped away from the rigid mechanisation of morality?More information.
Mike Laidlaw: We've de-mechanised morality. We've got away from the whole light-side/dark-side thing. Which works well in a really clearly defined situation like Star Wars, Knights of the Old Republic's mechanic. For Dragon Age, there isn't a morality slider at all. There's a deliberate choice not to do that.
Essentially, there's "is the problem solved?" and "how is it solved?" It's up to you whether you perceive how you solved it as good or bad. What we're trying to do is make sure every scenario where there's a choice is broken down in such a way that you can see both sides of an issue. That's when we're at our most successful. When we have villains that feel like people. When you go, "Oh - I see why he made that choice." Or you have situations where you know neither situation is really right, but neither is or really wrong. I'm going to have to resolve it one way or the other, and maybe have an extra long shower or two afterwards.
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-= RPGWatch =-
-= RPGWatch =-
May 11th, 2009, 16:30
When we have villains that feel like people.Darth Vader was no villain.
He just had a difficult childhood, that's all.
There are no villains at all; only people with difficult childhoods.
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"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
May 11th, 2009, 17:20
I have a feeling you'll be posting that sulky wet bird pic again in a while, Alrik.
Oh, and, this sounds more like the kind of hype I want to hear.
Oh, and, this sounds more like the kind of hype I want to hear.
RPGCodex' Little BRO
May 11th, 2009, 18:57
This is the new shit 
If you use the title of the song, use it right

If you use the title of the song, use it right
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This is my way of the Ninja: I never take back my word
This is my way of the Ninja: I never take back my word
May 11th, 2009, 19:54
I didn't use the title, I used the linguistically correct version of what the song was saying
Guest
May 11th, 2009, 19:56
hehe, I just love that songs, from the first time I heared it 
Cool to see it in a video for a game, but I don't think the video and the songs fit well together

Cool to see it in a video for a game, but I don't think the video and the songs fit well together
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This is my way of the Ninja: I never take back my word
This is my way of the Ninja: I never take back my word
May 11th, 2009, 20:32
I would have never guessed that you would like MM 
An other example of how pictures can deceive.
This is the new shit suits better with something apocaliptyc, some fast action fallout or so or something with revelution, rebellation.

An other example of how pictures can deceive.
This is the new shit suits better with something apocaliptyc, some fast action fallout or so or something with revelution, rebellation.
--
This is my way of the Ninja: I never take back my word
This is my way of the Ninja: I never take back my word
May 11th, 2009, 20:43
Originally Posted by titusMaybe that's just new shit too
I would have never guessed that you would like MM![]()

I couldn't resist!
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Oh, I wish I had a river I could skate away on. But it don't snow here. It stays pretty green. I'm going to make a lot of money, then I'm going to quit this crazy scene. -- [Joni Mitchell]
Oh, I wish I had a river I could skate away on. But it don't snow here. It stays pretty green. I'm going to make a lot of money, then I'm going to quit this crazy scene. -- [Joni Mitchell]
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