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S.T.A.L.K.E.R. - Call to Pripyat Screens, Sys Reqs
May 18th, 2009, 23:45
Worthplaying has four screens from S.T.A.L.K.E.R.: Call to Pripyat and also the system requirements:
Minimum System Requirements
More information.
Minimum System Requirements
- Intel Pentium 4 2.0 Ghz / AMD XP 2200+
- 512 MB RAM
- 128 MB DirectX 8.0 compatible card / nVIDIA GeForce 5700 / ATI Radeon 9600
- Intel Core 2 Duo E7400 / AMD 64 X2 5600+
- 2 GB RAM
512 MB DirectX 9.0c compatible card / nVIDIA GeForce 9800 GTX / ATI Radeon HD 4850
More information.
May 18th, 2009, 23:45
Another one?A sequel?
--
I'd just like to interject here and point out that I'm not going to say anything to spoil the mood, Chief. I'll just float here and watch. Don't mind me, just sitting here, floating and watching, that's me.
May 19th, 2009, 05:18
I love STALKER with a passion, but I'm just not seeing anything new in these screens, or even in the feature list…
I guess we'll just have to see.
I guess we'll just have to see.
RPGCodex' Little BRO
May 19th, 2009, 21:16
I liked Shadow of Chernobyl and I didn't like Clear Sky. I don't know what to think about this one.
May 19th, 2009, 21:38
Just from what they're saying so far, it feels like they're returning a bit to the Shadow of Chernobyl style. I guess especially since the faction war is gone. I'm hoping for a more quiet and solitary type of game. Clear Sky felt way to crowded for me, which really hurt the atmosphere of the Zone.
Glad to see that they're keeping the artifact system though. That and the ability to upgrade weapons was probably the biggest improvements in Clear Sky I think.
Glad to see that they're keeping the artifact system though. That and the ability to upgrade weapons was probably the biggest improvements in Clear Sky I think.
Watchdog
May 20th, 2009, 03:06
Originally Posted by StarwarsI actually liked the whole faction war bit. It really felt tense and like a real war or something! Except after the swamp area, it basically falls apart which is a shame. But I really missed the underground areas which scared the shit out of me.
Just from what they're saying so far, it feels like they're returning a bit to the Shadow of Chernobyl style. I guess especially since the faction war is gone. I'm hoping for a more quiet and solitary type of game. Clear Sky felt way to crowded for me, which really hurt the atmosphere of the Zone.
Glad to see that they're keeping the artifact system though. That and the ability to upgrade weapons was probably the biggest improvements in Clear Sky I think.
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