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My Charlatan Can't Cast Spells
May 29th, 2009, 00:30
I have a level 7 Charlatan, and I have a bunch of spells in the 'quick' bar at the bottom of the screen, but they are always dark. I'm just wondering what the problem is, because I think Charlatans can cast spells, but for some strange reason it just isn't working. The manual is pretty much worthless in answering my questions. Has anybody else had a Charlatan that was able to cast spells, and any advice on how to get my character to get to the point where spells can be used?
May 29th, 2009, 08:19
Score another one for the lack of clarity in the manual!!
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If God said it, then that settles it!!
Editor@RPGWatch
If God said it, then that settles it!!
Editor@RPGWatch
May 29th, 2009, 09:51
Now now Mr Corwin
let's be realistic and truthful.
What would be the pleasure and fun of finding every answer in a manual. The very essence is that the gamer must must use his/her own spatial imaginative reasoning within the allowed tolerances of the game, *that* is what the game is for. A gamers initiative is essential in such applied logic situations…..surely?
let's be realistic and truthful.What would be the pleasure and fun of finding every answer in a manual. The very essence is that the gamer must must use his/her own spatial imaginative reasoning within the allowed tolerances of the game, *that* is what the game is for. A gamers initiative is essential in such applied logic situations…..surely?
May 29th, 2009, 11:46
But having a character just 'FAIL' isn't realistic either … there needs to be better in-game communication … or the manual … or a note in the character page.
I just never equipped metal armor on spellcasters out of D&D habit …
I just never equipped metal armor on spellcasters out of D&D habit …
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-- Mike
-- Mike
SasqWatch
May 29th, 2009, 12:28
As TDE is not well known outside of Germany, one would expect a manual to give you the basics of the system!!
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If God said it, then that settles it!!
Editor@RPGWatch
If God said it, then that settles it!!
Editor@RPGWatch
May 29th, 2009, 14:59
Cloth robes and leather armor solved the problem. I should have though of that.
May 29th, 2009, 15:37
I wouldn't have knows it, if I hadn't read it on the official forum before.
May 29th, 2009, 19:31
It also happened to my mage character, i removed just one pair of metal gloves and all spell-casting returned to normal. This situation happens within other rpg's and is perfectly feasible and has been around for years.
To have a fully metal armoured mage kitted out with breastplate, greaves, gauntlets, gloves, helmet, etc and be able to cast all manner of spells is treading the boundaries of character attribute limits (eg: why bother having separate mages and tanks) - these built-in handicaps prevent distortion of the rule set.
To have a fully metal armoured mage kitted out with breastplate, greaves, gauntlets, gloves, helmet, etc and be able to cast all manner of spells is treading the boundaries of character attribute limits (eg: why bother having separate mages and tanks) - these built-in handicaps prevent distortion of the rule set.
May 29th, 2009, 19:40
Originally Posted by WulfWe all agree, the problem in this case is that there is no message telling you anything. You could go buying stuff, juggle things around, swap pieces here and there to one char and the next, and half an hour later you go to a fight and suddenly your caster can't cast spells. Is it a bug? Are you cursed? Did you upset the gods and they removed your powers?
It also happened to my mage character, i removed just one pair of metal gloves and all spell-casting returned to normal. This situation happens within other rpg's and is perfectly feasible and has been around for years.
To have a fully metal armoured mage kitted out with breastplate, greaves, gauntlets, gloves, helmet, etc and be able to cast all manner of spells is treading the boundaries of character attribute limits (eg: why bother having separate mages and tanks) - these built-in handicaps prevent distortion of the rule set.
All that's really needed is a message box saying "metal armor impedes the casting of this spell".
May 29th, 2009, 19:56
And that, to veteran gamers would be hand-holding, i guess another inevitable help option tag might be even worse!
May 29th, 2009, 22:21
I'm a veteran gamer, and there are a whole bunch of CRPG's out there that allow metal armor on spell casters; it's not 'hand holding' to expect the game's manual to explain the rules.
May 30th, 2009, 00:31
My point exactly!! Some games permit it, some don't and others have penalties. It would have been nice for the manual to tell us which is the case for a rules system most of us are not familiar with!!
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If God said it, then that settles it!!
Editor@RPGWatch
If God said it, then that settles it!!
Editor@RPGWatch
May 30th, 2009, 12:24
I have often picked skills & spells in (A)D&D games of which I didn't know that the characters wouldn't be able to use them.
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"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
May 30th, 2009, 14:42
I agree, Corwin. I remember when we would get 'bound' manuals, cloths maps etc. without buying the 'special edition' of a game. The last really good manual I remember was for Wizardry 8.
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