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OK, you cultists
June 30th, 2009, 03:01
OK, I gave in to peer pressure somewhat. I've built another nature mage, but I'm letting Rulanna do most of the leading.
Quick question--is there an easier way to automate the combat orders? I want my nature mage to stand back and throw lightning, but she is determined to either twiddle her thumbs or start swinging her staff. ATM, I've changed the combat to pause every round, but that's just terribly jarring. There's got to be a better way.
Quick question--is there an easier way to automate the combat orders? I want my nature mage to stand back and throw lightning, but she is determined to either twiddle her thumbs or start swinging her staff. ATM, I've changed the combat to pause every round, but that's just terribly jarring. There's got to be a better way.
--
Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: Can we be done with the offseason? / / Detroit Red Wings: At least we get a new coach
Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: Can we be done with the offseason? / / Detroit Red Wings: At least we get a new coach
June 30th, 2009, 04:24
You can build talent queues with CTRL. Hold down ctrl and use the number keys to use talents or spells on your current target. Or hold down ctrl, click on a spell, then on a target - this way you can cast spells on different targets, one after the other - very useful for that fire spell that keeps burning for some time. When there's no spells left in the queue, your caster will attack with their equipped weapon.
I usually start with double-clicking on a characters portrait to select the entire party, then click on an enemy to have everyone engage in combat on that target, then click on individual portraits to give everyone specific attack commands in queues.
Oh, and you can also set the characters to aggressive (click on the shield icons on the portraits) so that they'll always run to the nearest enemy they see. Might not always be what you want though.
I usually start with double-clicking on a characters portrait to select the entire party, then click on an enemy to have everyone engage in combat on that target, then click on individual portraits to give everyone specific attack commands in queues.
Oh, and you can also set the characters to aggressive (click on the shield icons on the portraits) so that they'll always run to the nearest enemy they see. Might not always be what you want though.
--
"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
Last edited by Arhu; June 30th, 2009 at 04:38.
June 30th, 2009, 07:29
Dealing with one enemy at a time is frequently the best strategy with large groups. I set my casters/rangers to defensive and either queue spells or ranged attacks, while my tanks are set to aggressive. Many battles are strategic and tactical like in Wiz 8. If you all just run in swinging, you'll get wiped out a LOT!!
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If God said it, then that settles it!!
Editor@RPGWatch
If God said it, then that settles it!!
Editor@RPGWatch
June 30th, 2009, 10:32
I often used ranged attacks even BEFORE the enemies spotted my group !
This gives quite an advantage ! Surprise effect !
Needless to say that this requires some quiet sneaking …
Plus, I often concentrated on healing - a lot. I often gave characters with a high skill in healing (whatever, be it spells or herbs) the order to heal other party members.
And then fight further on, after that.
This gives quite an advantage ! Surprise effect !
Needless to say that this requires some quiet sneaking …
Plus, I often concentrated on healing - a lot. I often gave characters with a high skill in healing (whatever, be it spells or herbs) the order to heal other party members.
And then fight further on, after that.
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
June 30th, 2009, 15:05
Originally Posted by dteownerlike they said, when fight starts (auto-pause) just select everybody and click on one target to gang on it, then give specific orders if needed (like spells, special attacks, etc). Ctrl-action will queue actions. Set meleers on aggressive and squishies on defensive. Some enemies will be smarter and go straight for the squishies at the start of combat, but a hit from the fighter should pull its attention.
OK, I gave in to peer pressure somewhat. I've built another nature mage, but I'm letting Rulanna do most of the leading.
Quick question--is there an easier way to automate the combat orders? I want my nature mage to stand back and throw lightning, but she is determined to either twiddle her thumbs or start swinging her staff. ATM, I've changed the combat to pause every round, but that's just terribly jarring. There's got to be a better way.
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