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Default Dragon Age - Hands On @ Eurogamer

July 8th, 2009, 17:05
Christian Donlan gets a hands on look at Bioware's latest.
BioWare's hit on an elaborate solution this time around. After the game's last showing featured a confusing couple of minutes of sexy slaughter speed-cut to strangely inappropriate sports rock, we're now getting a more serious look at the project the team's been working on for the best part of a decade. With the release creeping steadily closer, the developers want to show us that Dragon Age: Origins isn't just about whittling dwarfs into gooey chunks with flashy magic spells, or bedding sultry female minstrels for the price of a few groats. It's not even just about dragons. It's about choices: meaningful choices that really impact the way a gigantic story unfolds.
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July 8th, 2009, 17:06
It's about choices: meaningful choices that really impact the way a gigantic story unfolds.
You know, I think this pinpoints my problem with games these days: Choices & Consequences as a feature. I remember when "replay value" only meant whether a game would be fun to play again and again, not having to trudge through the game again just to choose the opposite of what you chose before.

I like some C&C from time to time, but when it's hyped and built up as it is in so many modern games, it tends to disappoint.
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July 8th, 2009, 18:10
I stopped reading after it seemed there would be spoilers, so maybe I shouldn't even comment. But I prefer to be intrigued by the choices I'm provided in an RPG and their potential consequences. Hopefully, that's how Dragon Age will handle it.
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July 8th, 2009, 22:56
Originally Posted by Squeek View Post
I stopped reading after it seemed there would be spoilers, so maybe I shouldn't even comment. But I prefer to be intrigued by the choices I'm provided in an RPG and their potential consequences. Hopefully, that's how Dragon Age will handle it.
Yep, I usually ignore the 'hands on' reviews, as they tend to be just a spoiler-full description of what the player did.
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