|
Your donations keep RPGWatch running!
Dragon Age - Comic Con Impressions @ Kotaku
July 29th, 2009, 10:10
More short Dragon Age impressions on the console from Kotaku at Comic Con:
What didn't impress, were some of the visuals in the Xbox 360 version. Up close, Dragon Age: Origins can look extremely rough, particularly when interacting with non-player characters while traversing the game's dialog trees. Some of the presentation looked like a step back from BioWare's Mass Effect for the Xbox 360, with low quality textures and distracting geometry problems in character models. When the camera is pulled back, however, things look fine.More information.
July 29th, 2009, 10:10
That's no wonder, that console version looks crappy. I just hope that PC version has decent models and textures.
--
"For the preaching of the cross is to them that perish foolishness; but unto us which are saved it is the power of God." - I Corinthians 1:18
"For the preaching of the cross is to them that perish foolishness; but unto us which are saved it is the power of God." - I Corinthians 1:18
July 29th, 2009, 11:29
Well … you just need a quick look at the article, which pretty much says:
After playing the X360 version, "Have You Considered The PC Version?"
So I think it is pretty clear that these guys consider the PC version superior in all ways, from graphics to interface and controls - they compliment the way Bioware manages to get it to work for the console controller, but that doesn't make it a good fit.
After playing the X360 version, "Have You Considered The PC Version?"
So I think it is pretty clear that these guys consider the PC version superior in all ways, from graphics to interface and controls - they compliment the way Bioware manages to get it to work for the console controller, but that doesn't make it a good fit.
--
-- Mike
-- Mike
SasqWatch
July 29th, 2009, 11:48
PC probably has a bit better textures, maybe some more lightning / shadow effects, higher res + AA/AF, the usual stuff. The polygons and character models will still be the same though and that's where its a huge step back from Mass Effect which actually looks quite organic. This doesnt look much better then NWN2 which even looked dated when it was released (compared to e.g Oblivion).
July 29th, 2009, 14:15
Yeah, because this "consolization" nowdays, the graphics doesn't seem to get any better. Most of the new games look as good as those of few years old ones.
July 29th, 2009, 14:18
Good thing, too, IMO -- it's freed us (largely) from upgrade frenzy. My computer is from 2006, and while I've upgraded the GPU once, it's still entirely capable of running current games at quite decent graphics quality. The graphics potential of today's midrange or even entry-level hardware isn't close to have been fully exploited.
RPGCodex' Little BRO
July 29th, 2009, 14:18
Remind me again what engine they're using?
The evolved Aurora thingy from NWN/KotOR?
The evolved Aurora thingy from NWN/KotOR?
Guest
July 29th, 2009, 15:54
But WAIT! Graphics don't matter, right?
--
Jagged Alliance 2 is alive!
http://www.ja-galaxy-forum.com/board…?ubb=cfrm&c=11
Jagged Alliance 2 is alive!
http://www.ja-galaxy-forum.com/board…?ubb=cfrm&c=11
July 29th, 2009, 16:59
Being a certified Dwarf Fortress addict/supporter, I'm entitled to like graphics too.
[ http://bay12games.com/champions.html ]
[ http://bay12games.com/champions.html ]
RPGCodex' Little BRO
July 30th, 2009, 08:54
It's really about the graphics matching what the game is trying to do, I guess.
Some games are less about immersion and "the experience" than others, and personally I don't think Dragon Age HAS to be all that pretty - as long as it's pleasing to look at. But as I haven't played it, I don't really know what they're trying to do with it. I'm imagining a "modern" Baldur's Gate - and that's probably naive of me. In reality, it's likely to be more about a cinematic experience - like Mass Effect - and as such, it should have immersive qualities and pretty visuals go along with that.
Indie games, if the developers are smart, shouldn't attempt to compete in these areas - because ultimately they'll fail. They should instead focus on a more cerebral experience, and go for gameplay as the focal point.
But even so, I must admit Spiderweb games don't "do it" for me, because they're aesthetically DISPLEASING to my eyes - and that turns me off. I guess you could call me a graphics whore because of that, but I don't really think so.
Some games are less about immersion and "the experience" than others, and personally I don't think Dragon Age HAS to be all that pretty - as long as it's pleasing to look at. But as I haven't played it, I don't really know what they're trying to do with it. I'm imagining a "modern" Baldur's Gate - and that's probably naive of me. In reality, it's likely to be more about a cinematic experience - like Mass Effect - and as such, it should have immersive qualities and pretty visuals go along with that.
Indie games, if the developers are smart, shouldn't attempt to compete in these areas - because ultimately they'll fail. They should instead focus on a more cerebral experience, and go for gameplay as the focal point.
But even so, I must admit Spiderweb games don't "do it" for me, because they're aesthetically DISPLEASING to my eyes - and that turns me off. I guess you could call me a graphics whore because of that, but I don't really think so.
Guest
July 30th, 2009, 10:20
If they were trying to make it an cinematic experience like ME they would have had a voiced PC. The fact that they went back to the mute pc like bg,kotor and nwn 2 for me says it isn't a cinematic game.
Watcher
| Thread Tools | Search this Thread |
|
|
All times are GMT +2. The time now is 12:18.
