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Dagger XL - world map progress
Dagger XL - world map progress
August 3rd, 2009, 03:53
"A lot of progress has been made when it comes to rendering the exterior world of Daggerfall.
DaggerXL now supports the seamless world map…"
daggerxl - world map, flats, objects, and foilage
Screenshots in the post show off the modern light system and long view distances.
DaggerXL now supports the seamless world map…"
daggerxl - world map, flats, objects, and foilage
Screenshots in the post show off the modern light system and long view distances.
August 3rd, 2009, 04:21
Looks really nice … that is some great stuff they're doing!
--
-- Mike
-- Mike
SasqWatch
August 3rd, 2009, 06:06
That is actually quite impressive, especially coming from someone who is working alone.
August 4th, 2009, 21:26
Not to repost every blog entry, but time, sky, and interiors appear to be done now, and the sky really helps the screen shots. I think the screenshots form here on out won't be as interesting. I hope the progress on gameplay is as impressive as the rendering engine so far.
Considering the bugginess of DF it will be interesting to see what 'bugs' get fixed and what 'features' are left in.
Considering the bugginess of DF it will be interesting to see what 'bugs' get fixed and what 'features' are left in.
August 5th, 2009, 01:48
Wowo that looks so good….if any of you have flashed up df lately you will know just how good
SasqWatch
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Dagger XL - world map progress
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