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Promising news DA to have 120+ hrs of game play
August 27th, 2009, 17:48
Originally Posted by wolfing
I don't care about the Gothic and Diablo style games, and yet I also will have my plate full starting a month from now: Dragon Age, KB: Armored Princess, Disciples 3 without counting any MMO I might be playing (like, Champions Online and D&DO)… oh my
I almost forgot about King's Bounty: Armored Princess. Is there a release date for the English version yet?
August 27th, 2009, 18:10
Originally Posted by JDR13I'm the opposite. If I jump around a bit it keeps the games a little more interesting. I don't burn out all at once on any particular game.
Not me. I like to play just one game at a time, until it's either finished, or I decide it's not worth finishing. If I jump around too much then I usually end up not completing games…
What normally happens is I'll stop jumping around so much after a week and concentrate on the one that was the most enjoyable.
What can I say, I'm just weird or have ADD

As for Kings Bounty. All it says is Q4 so I assume it'll be out before Christmas. Thanks for reminding…that's another game I have to get. Total is now 9(10) if Solium Infurnum is released as well. Which it looks like it will be.
http://www.1cpublishing.eu/game/king…mored-princess
--
Despite all my rage.
I'm still just a rat in a cage.
Despite all my rage.
I'm still just a rat in a cage.
August 27th, 2009, 18:57
Originally Posted by skavenhordeAccording to the guy explaining it to me at the GamesCom, it'll be some time in September here.
As for Kings Bounty. All it says is Q4 so I assume it'll be out before Christmas.
They hope, he said, to be able to release it simultaneously in other countries as well.
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
August 27th, 2009, 19:02
Originally Posted by Alrik Fassbauer
According to the guy explaining it to me at the GamesCom, it'll be some time in September here.
They hope, he said, to be able to release it simultaneously in other countries as well.
That doesn't fill me with confidence that it will definitely be in NA before the holiday.
August 27th, 2009, 19:13
Originally Posted by GothicGothicnessSome are easier than others to measure though… I would imagine Kotor or Jade Empire are a bit more consistent in gameplay time compared to Morrowind
I think it is really hard to measure gameplay time, like morrowind for some it takes 10 minutes for others it take 1000 hours to complete.
August 27th, 2009, 20:00
Originally Posted by JDR13Well, I mean, it's not like it's a new game. It's heavily based on the predecessor's engine, and also it's been out in Russia for several months, so it only really needs localization (and remember it luckily doesn't have voice acting). The less variables, the more likely it is to come here as planned.
That doesn't fill me with confidence that it will definitely be in NA before the holiday.
August 27th, 2009, 20:13
Can you guys please NOT mention all the other great games that are coming out in the coming month, please?
I already know that I will have no sleep when the time comes, but all this talk about them is going to make me loose sleep right now.
@Dgaider, or anyone that knows, how are the Codex handled? Please tell me there is a way for the game to record them so that the players can read them at their leisure. Or better yet, how about an "export" function (not within the game of course) that extract the codex that the player has read to a text file, so that we can read them offline. Like at work
, j/k.
EDIT: Really though, I am a little embarrassed to say that over the years, I have definitely spent a LOT more time reading the PST "novel" over and over again rather than playing the game.
EDIT 2: Since I brought up PST, I can't help but wondering about how dialogs in DA would compare to it.
Spoilerish of PST (but I doubt this would spoil anyone here):
I already know that I will have no sleep when the time comes, but all this talk about them is going to make me loose sleep right now.

@Dgaider, or anyone that knows, how are the Codex handled? Please tell me there is a way for the game to record them so that the players can read them at their leisure. Or better yet, how about an "export" function (not within the game of course) that extract the codex that the player has read to a text file, so that we can read them offline. Like at work
, j/k.EDIT: Really though, I am a little embarrassed to say that over the years, I have definitely spent a LOT more time reading the PST "novel" over and over again rather than playing the game.
EDIT 2: Since I brought up PST, I can't help but wondering about how dialogs in DA would compare to it.
Spoilerish of PST (but I doubt this would spoil anyone here):
Originally Posted by from the wonderful SA LP of PST
"Attention: Fall-From-Grace. I wish to address your body," Nordom chirped in his sexless drone.
"Pardon me?" Fall-From-Grace raised a coy eyebrow as she lowered her tea.
"Your body. Your form. Your reason for selecting it. Why?"
A smile crept at the edge of her lips, "Why… I suppose I find it comforting. Besides, I rather like the wings."
"It would be more practical for you to assume the form of a modron. It is 13.27% more efficient. Give or take +5.2%."
"Why, Nordom, are you trying to court me?" Her tone was teasing, and edged on being flirtatious.
"It was not my intention to initiate legal action against you."
Last edited by leth; August 27th, 2009 at 20:24.
August 27th, 2009, 21:10
Originally Posted by lethI must agree that I have a similar problem now.
Can you guys please NOT mention all the other great games that are coming out in the coming month, please?![]()
Too bad that I have all of them already in my memory …
… And can't forget them …
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
August 27th, 2009, 21:20
Originally Posted by lethAny time you come across a codex entry, which can come from having encountered a creature or finding a book or what have you, it gets entered into the Codex -- which you can access at any time during the game. So, no, you're not limited to reading it right away.
@Dgaider, or anyone that knows, how are the Codex handled? Please tell me there is a way for the game to record them so that the players can read them at their leisure. Or better yet, how about an "export" function (not within the game of course) that extract the codex that the player has read to a text file, so that we can read them offline. Like at work, j/k.
No export to outside the game, however, though that's not a bad idea.
Bioware Writer Guy
August 27th, 2009, 22:39
@Alrik Fassabauer:
at lease we are not alone in the suffering…
@Dgaider
That sounds great. Thanks for considering the export option. It doesn't have to be something fancy, maybe it could be a function, to be added after DA is released, of the mod tool.
I am sure there are times, like while playing ME, when you would think "Gee, I feel like reading up on some of the books/notes that I picked up in game" but you couldn't because either: you are not at your gaming system of choice with the game readily available; or the second that you fired up the game, you felt compelled to go rid the "world" of evil ( or good
) instead of read…
at lease we are not alone in the suffering…@Dgaider
That sounds great. Thanks for considering the export option. It doesn't have to be something fancy, maybe it could be a function, to be added after DA is released, of the mod tool.
I am sure there are times, like while playing ME, when you would think "Gee, I feel like reading up on some of the books/notes that I picked up in game" but you couldn't because either: you are not at your gaming system of choice with the game readily available; or the second that you fired up the game, you felt compelled to go rid the "world" of evil ( or good
) instead of read…
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