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September 18th, 2009, 20:23
Mass Effect 2 lead writer Mac Walters has been interviewed at Crispy Gamer:
Crispy Gamer: Tell me about your duties as chief writer on Mass Effect 2.
Mac Walters: My main task as lead writer is to ensure consistency. We work with a team of five. Everyone's got their own way of doing things, which is great -- we love that, but you also have to be sure that everything still maintains Mass Effect tone and flavor. The big thing, of course, is Shepard. Everybody's writing Shepard because he's in every conversation, so we have to make sure that Shepard always sounds like Shepard should.
Crispy Gamer: And the type of Commander Shepard the player is playing.
Mac Walters
Walters: Exactly. We want Shepard to have choices, but he has to have believable choices. So we had to define parameters for him. He always does the right thing. Sometimes he does the right thing the wrong way, and that's our Renegade. Sometimes he does the right thing the right way. In the end he's always going to do what we consider the best thing for humanity. But we had to define parameters so he wasn't Gandhi on one side and Hitler on the other, because that's not a believable character. His range of choices is defined and set.
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September 18th, 2009, 20:23
"He always does the right thing"

But of course. If you allowed player input into deep stuff like, say… the storyline? Then it'd be very hard to develop the game, wouldn't it? It would start to seem as if you were developing an RPG! OMFG!
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